Automobilista 2 | 1995 CART Tease

ams2 1995 cart.jpg
Just yesterday Reiza Studios teased their latest update to AMS2 with this tweet.


As far as I can tell, in this tweet that is a 1995 CART.

We already have Indy Cars in AMS2 from 1998 and 2000 and further additions to this category are very welcome.

The 1995 Indy car World Series was the seventeenth season of the CART era and consisted of 17 races. The driver’s champion was Jacques Villeneuve, who had been rookie of the year in 1994. Villeneuve won the opening race in Miami, he won again in Cleveland and Road America and was also crowned race winner at the Indy 500.

In this Tweet, Reiza states that further information about the March update will be released this week.

Reiza Studios have been pumping out many updates, some of which have drastically changed the way the cars handle and behave.

What updates are you hoping for this March?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

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AMS2 has turned into more of a drift simulator than a racing simulator. It's faster to slide cars around turns, which makes it very arcadey. Whatever they did to the braking system in the last patch, they need to undo. They completely screwed up the braking. With every release comes a new batch of bugs to join the last batch of bugs that didn't get fixed.
If you do the Time Trials there might be some drifting, certainly overdriving involved depending on the car to get quicker around corners, but what I love about AMS2 is (like in real racing): hotlapping-technique is not racing-technique! If you can't adjust, you better don't learn it in the first place.

I'm done with TTs since the technique to be a bit quicker for one lap often fails even during short races with unwanted tyre-temperatures making the car a bitch once the qualifying tyre-tread is gone. Few weeks back I've overtaken one of the three fastest AMS2-aliens during an online race. He was about 1.5 sec. quicker than me per lap, but screwed up in one corner mid-race and I passed him. After that I had no trouble keeping him at distance because my driving-style (like onboards) saves tyres and his were probably compromised from his driving-style. And that's not an exception. I won probably over a hundred online-races already in AMS2 without being the quickest in qualifying or fastest race-lap just by keeping my pace through the race.

In other titles it looks more like being quick in qualifying/hotlapping means you can repeat this the full race. Certainly iRacing and rF2 have this issue and ACC at least in the past. If their driving-style doesn't look like real onboards (usually there are significant differences) I'm not interested. I drive like in onboards and I win quite often in AMS2, but completely off the pace in ACC for that....:(
 
You can increase the difficulty of the AI, percent by percent, up to 200% I think, are you a resurrected Aerton Senna? ;-)
The AI strength only goes up to 120, do to the unbalancing of the ai strength, some classes are ungodly fast while others I can run at 120 and still be almost a second faster....and I am a mid-packer at best while being 1-1.5 sec off the aliens in all sims.

A new build was released today...quickly looking at the build notes, it looks like only two tracks got ai improvements.
 
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You can increase the difficulty of the AI, percent by percent, up to 200% I think, are you a resurrected Aerton Senna? ;-)
I did not say I was any good!I am very average.
What I meant was I enjoy driving the cars but if you setup a race the field spreads out and close racing rarely happens.
 

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