505 Games Offers First Look at Assetto Corsa on Mobile


A Twitch livestream on Friday offered Assetto Corsa fans their first chance to see the mobile version of the racing sim.

PocketGamerLive on Twitch streamed a sneak peek at the upcoming mobile edition of Assetto Corsa. Hosts James Gilmour and Sophia Aubrey Drake commentated over a live feed of an Alfa Romeo Mito QV lapping Brands Hatch in the mobile game.

There were few if any conclusions to draw about Assetto Corsa’s mobile edition from the stream, since the hosts didn’t explore content or game modes in depth, but James did note the relative difficulty of lapping Brands Hatch compared to other mobile racing titles. The screen share from the phone showed touch inputs for the game, including brake and accelerator, plus camera cycling and a look backward. A racing line was utilized for the demonstration, with acceleration and braking points shown as green and red in the racing line, respectively.

Most of us first heard about this upcoming mobile title in late May of this year, but the news was largely overshadowed by the news of Assetto Corsa 2.

Mobile and tablet games currently account for nearly half of the worldwide gaming market, which has led many game developers to build mobile versions of existing games or game series. Project CARS, Need for Speed and Forza are among the racing franchises currently represented on mobile. Even though the control options may be limited, more representation from the racing sim world in mobile gaming is an exciting prospect for sim racers on the go. Bluetooth controllers are supported on most modern mobile phones, so we can hope that Assetto Corsa will offer support for popular controllers.

Few details were given during the stream, but a subsequent tweet from Assetto Corsa let us know that more news from the AC world will come to us on August 27th.


Let us know below in the comments if the idea of a mobile racing sim interests you, or what you expect from Assetto Corsa on mobile.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

There is mobile 'sim' called Assoluto that I have actually spent a fair amount of time playing when I worked my previous job. I was on the road a lot and grew fond of it. It was neat playing something semi-realistic on the road when I felt that itch. If this is a better version I'm all for it. It might be some fun. You can't always have your rig with you.

Also if this means they will have even more funds for AC2 that is great. I think it's easy to forget sim racing is still niche and development is expensive.

Edit: Thought I might add this; for anyone in a similar situation, on the road, having a mobile sim with more real world tracks would be nice. Assoluto only had the Nords, Ebisu and Tsukuba I think. Otherwise it's all fantasy.
I compeletely agree with you.
 
Some of you need to consider the long game here. The absolute best case scenario is that this game is a smash hit that turns into a massive cash cow...the funds from which can then be reinvested on the sim side.
 
I love GRID:Autosport on mobile. I hope that there will be option to experience AC mobile with physics similar to PC version and good controller support. Playing Autosport on 360 gamepad was lots of fun. Raceroom and older simbin titles are great with controllers. If AC mobile feels similar to GT Legends on gamepad, I am sold.
 
Hm i think the tires will feel like the old hard wood like they do on pc since you can not really downgrade a tire model that already only uses 1 point.

image (1).jpg
 
Premium
looks suspiciously like a old game i used to play GT Racing 2 from gameloft

I was thinking that when I saw the video, and that is still a decent mobile racing game.

Of course I won't expect a 'simulation' feeling from ACM but agree with those here looking at the opportunity for it to generate revenues that could go to AC2 on the PC. Hey, I even say, go all the way and port it to Switch! Especially if it supports analog input, and by that I mean not just the old NGC controller but other peripherals with analog triggers/pedals. If you do that (what GRID missed) you could grab a holy spot on Nintendo's library, a healthy pile of cash, and I could put my old MOMO Racing to good use again. Which is all I really want! ;)

Regarding ACM, if they implement properly analog input for accelerating and braking (together and/or separately) and steering with the gyro works well, I will definitely download it for when I'm away from the simrig at home.
 
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Sad to see that development time is moved to the mobile platforms... which could have been used for AC2 or DLSS for ACC.
I don't think Kunos actually has any involvement in this, other than providing the already existing assets. Like the console ports of ACC, this is likely being produced by a completely separate development house under contract to 505 games.

Therefore it's unlikely to affect the development of AC2 or further updates to ACC.
 
i don't see any purpose in mobile gaming, especially with games like this, PCARS GO, etc
 
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It will be interesting to know their strategies to compete with the likes of Real Racing as the target audience will be way different than the PC version. I presume it will need more "blings" and sound career mode. Not to forget micro transactions ;)
 
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I can see who they're appealing to and tbh if they get it to look just a bit better it could be cool (handling looks weird but it's kunos they'll tweak it) but the actual question is why should i get this and not assoluto or real racing? Handling would be the only thing that differentiates it so i hope they get it right. Also mod support would be cool as heck
 

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