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Thruxton 0.8b

The UK's fastest circuit comes to Assetto Corsa...

  1. James Skinner
    Release Notes 0.8b 09/05/15
    To coincide with this weekend's BTCC meet at Thruxton, I am very pleased to finally present the first public beta of my scratch made Thruxton circuit. Although fairly polished please remember it is still a work in progress and there may be areas that are in need of improvement, or as yet undiscovered issues. The track surface / elevation itself is pretty much final – I have worked closely with someone with many years experience working at the racing school at Thruxton to ensure that the track is as accurate as reasonable without a laser scan, so I am unlikely to make more changes to it based on YouTube videos anyone may have seen with wildly different FOV’s and shaky cameras! It may not be perfect but it’s pretty close.

    Any major issues people are having I will try to address quickly with minor updates, and I will also collate and address any feedback I feel is valid in due time for the full release.

    There is much I still want to do to add more details and make it better, and I have already put hundreds if not thousands of hours into this track so any donations are much appreciated!

    Huge thanks go out to Fordman for his excellent videos and support and for pushing me on to get this far! David Hornsey for his vital inside knowledge of the real circuit. FestaPWR for testing everything to destruction! Norbs for yet another set of great cameras. Bill Wiskins and Az Edwards for reference images that I have consulted hundreds of times, and also to Nobby76 and Rigel for the useful items in the resources thread.

    Known Issues
    Since this release, some have reported an issue with laps not being counted if you go off track at the final chicane - I will investigate as a priority.
    Time Attack - although Time Attack mode is working, checkpoint graphic is incorrectly positioned.
    There’s an inadvertently added small bump on the approach to Club that I don’t think is there IRL – I will smooth for next release.
    Load times are quite lengthy - I will try and get this shorter for final release.
    Graphics - White lines may blur out too much in distance on lower AF settings.
    Some trees need UV’s adjusting due to visible edge at distance
    Some penalties / off track areas may need tweaking.

    General Notes
    Due to hi res textures and poly count I can’t promise it will perform well on all systems, but I have done my best to try and keep performance levels similar to those of the official AC tracks, at least on my system. Please let me know if you have any issues so I can see what can be done.

    Most of the distant infield buildings require proper modeling and texturing.
    Start lights are not yet implemented but should be in a future update.

    The track has a kind of track day rather than race day feel at the moment – I will add more trackside objects in future, or perhaps even do 2 versions.

    TX_Club_1.jpg TX_Club_2.jpg TX_Cobra.jpg TX_Complex.jpg TX_Pit.jpg TX_Seagrave.jpg TX_SF2.jpg


Recent Reviews

  1. seanlewis
    Version: 0.8b
    Outstanding track, because it's different to other tracks. Quite high speed with some tricky corners.
    It's a shame it's so overlooked. Cannot really understand that. Looks so great: https://youtu.be/BuHvV-3YP6g

    Could you please just fix two minor bugs:
    - finish line bug
    - cutting the last chicane completely from the left doesn't give a penalty.
  2. mister dog
    mister dog
    Version: 0.8b
    Great addition, lovely track and very nicely done. Looks like Kunos made this it's that good. FFB of the surface and kerbs feels great on it too 5 stars.
  3. Neys
    Version: 0.8b
    It's a good track! I ran into the "lap not counted" issue also, but I see it already has been reported. Thanks for your efforts!
  4. Heybabaluba
    Version: 0.8b
  5. Bobby Brightballs
    Bobby Brightballs
    Version: 0.8b
    Excellent work - using this to practice for my upcoming track day. I hope it is accurate because I'm taking all those virtual corners on the limit and I will immediately go flat out as soon as I get to the track... :) Only joking - I'll give it at least a lap in real life before I attempt to write off my car.
  6. Shogun_X
    Version: 0.8b
    Excellent track. I love the tracks in the UK and this is already pretty good even though its in Beta. Thanks!
  7. mkilner
    Version: 0.8b
    I was giddy with excitement when i found out this classic track was available to drive on in AC, Just Fantastic work, a Real pleasure to drive and the nuances of detail are already way past what i expected, Thank You!!
  8. C.O.D.
    Version: 0.8b
    What can I say? Loved it in rFactor - love it now...
  9. Tr3voRR
    Version: 0.8b
    Nice quality and high standards.
  10. Chazz Ranger
    Chazz Ranger
    Version: 0.8b
    Nice work, thanks!
  11. asehauDLM
    Version: 0.8b
    Amazing work, thank you!
  12. scimitarboy
    Version: 0.8b
    Top Stuff. Going to the BTCC Thruxton meet too ;)
  13. wcq
    Version: 0.8b
    nice tracks
  14. cubadoo1
    Version: 0.8b
    Excellent work.
  15. Fordman
    Version: 0.8b
    Really high quality, and just so much fun to drive and with the Touring cars, fantastic fun !!!