Suzuki Cappuccino Turbo Hayabusa

Suzuki Cappuccino Turbo Hayabusa 2.09

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I added the option to switch transmissions and differentials.
Trans options, hayabusa, cappuccino, mx-5, rx7, e30.
Differentials, Cappuccino, E30, Ford 9 inch

I also changed the lag down time on the turbo so it stays in boost a little better while traction control is fighting for its life.
I updated the engine inertia and rev limiter hz to be more realistic to a hayabusa engine.

I updated the analog guages so they better match the displayed speed.

I fixed the autoshifter and autoblip features for people who use those.
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As I get better in Blender I was able to finally get the old collider down to 64 tri's which is perfectly in spec for the games engine.

I also lowered the car by about 40mm and then changed all of the suspension presets so it drives as well as it did before it was lowered.
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First and foremost I cleaned up a lot of empty ini files. I also deleted a lot of "returns" in the data files, so in notepad++ it's easier to modify the files. I also cleaned up and added some notation to make some of the settings easier to understand.

I revamped the tire options slightly, mainly making all of the sets the same size. I also added a new "slick" but it's just the old semi with 10% more grip. I tried generating some new tires with CM but they made the car flip over on hard cornering (I gotta figure that out).

I modified the default suspension slightly as well since I changed the tires a little bit.

I changed how the turbo comes on and loses boost. It's more responsive but also has more transient lag between gears, I think this makes it more fun.

I changed the analog tach animation slightly so it's more accurate to the displayed speed. I also made it wrap around back to 0 and get stuck on the peg instead of just stopping at 140kmh like before. (it wraps around IRL, yay realism)
Updated the json with credits
Had 3 wings generating lift and way too much drag. Changed the modifiers so it's only using the body wing and made it have a CD of .38 like a miata (can't find actual data for a cappo) and has slight downforce at speed instead of lift. Also unzero'd the camber so that in a corner (where it matters) it actually has zero camber on the outside tire. Which means it's way more hooked up now.

EDIT: I found the correct CD for a cappuccino on a japanese site. It's .39 :) Edited in a later update.
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I reworked the collider, now the tires will hit instead of the "body" and I smoothed out the bumpers so it's less likely to snag on a wall. I also reduced the poly count making it easier on the CPU. Bottom is flatter as well.
Modified the TCS and ABS Hz and slip ratios. Turned off ESC since it made spin outs harder to control. Updated brake bias so the rear end doesn't come out when locking up the brakes.
The original Cappuccino mod (by ДЯДЯ ДИМА) I used as a baseline for this one was really messed up and the inertia box was way behind the model of the car which made it feel wrong to drive. I updated the models and colliders so the car drives the way it should.

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