Real Challenge Physics MOD

Real Challenge Physics MOD 3.0.1

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Nice mod dude, but i think AI often out off track when exit corner. So, i hope you can fix it
Dyego JhOu
Dyego JhOu
Thanks for the rate! =))

Sure i'll fix that! I'm taking more time to release the new version because i want to release some 1.0 version... so now i'm polishing the bike physics and the AI behavior... So stay tunned ;)
Excellent Likeeeeee
Dyego JhOu
Dyego JhOu
Thank you! =)
Actually that is Qatar and not Catalunya.
Dyego JhOu
Dyego JhOu
It's because i changed the video. The beta 1 was catalunya ;)
Spettacolo bravo!!riesci a far consumare le gomme?sarebbe perfetta!!!!
Dyego JhOu
Dyego JhOu
Thanks for the rate!!!!
Version 2.8 is very, very good Dyego. It has more of a "knife-edge" feel to it but with plenty of "feel" and feedback from the bike(s) ..which is just what I hanker after & enjoy. Congratulations! Brilliant work. :) Milestone need to take serious note of what yourself and Giovaneveterano are achieving with their physics engine. It puts their work to shame..
How to uinstall it?
your mod is superb. but i use keyboard, the accel is to quick, cut you fix this for keyboard user.
Dyego JhOu
Dyego JhOu
Thanks for the rate. Unfortunately you need a joypad at least... You can't use 15% of braking or of accel in a corner with a keyboard... So you'll never be fast in this mod :/
Many thanks for a great Job ! ! !
Dyego JhOu
Dyego JhOu
Thank you!
Hello, i tried to isntall it but my game crashes after its about to load the track. And with every other mod. I wanna try this one but with no luck. Can you help please?
Dyego JhOu
Dyego JhOu
Please, have a look at the support session. The data.mix is packed in the update 2, i was not able to repack with the new update available... You must to unpack nd repack using the folder in the mod and disregard the files in DB folder.
this mod is fantastic but in the qualifications the AI time is 00.00.000 and i do every time the pole position because in the leardborad i'm the only rider that have a time. (sorry for my english and thank you)

P.S. I tried it only for moto2 and not for motoGP and moto3
Dyego JhOu
Dyego JhOu
Update your game. And for problems use the support session.
For a beta physics mod this is fantastic and already miles better than vanilla physics, the seamless gearbox is a god send and I love how slidy the rear end feels when you're pushing hard under braking, my only complaint so far is that perhaps the kerbs just need a minimal bit more grip.
Dyego JhOu
Dyego JhOu
Try the new 2.1 version ;)
In my opinion this physics mod is spot at the first attempt. I absolutely love it! Only thing I need is a folder containing the modified files so I can merge this brilliant mod with the other mods now available. A HUGE PAT ON YOUR BACK! THIS IS SUPERB IMO..
Dyego JhOu
Dyego JhOu
Huge thx! =D
Hi. I gave only three stars due to 2 things You should correct to make Your mod better. First of all the way of braking is too short in my opinion. Take a look on another physics mod on this forum (Fine tuning mod) in which we have to brake very early like in real MotoGP. Secondly, (maybe I am a poor rider ;P ) playing on simulation level the computer riders are too strong. For example their race pace in Brno is about 1.49.xxx while in real life track record is 1.56.027. Please fix it. The rest of mod is ok. I do like fighting with bike and being very smooth and gently while i accelerate and brake. I appreciate Your work.
Dyego JhOu
Dyego JhOu
Thanks for your feedback, but i think you misunderstood my mod. It is not meant to be "realistic", it's to be a "real challenge". So it's true that you not have realistic lap times or realistic braking points, but it's pointless (in my opinion) try to bring this to this game, mainly because there are no grip diferences between the tracks and they haven't the accurate measures with the real tracks. So i'm trying in fact to bring at least a realistic sensation, but not to deliver a simulation of real life.
About the AI, the work in progress now it's to balance their lines to the player's new physics and make them more "easy" and polite on race in simulation level to be able to the player use the tyre wear, the way it is now you can race only without it or you'll never have rubber enough to the end.
I prefer it to the standard physics for fun, but this obviously would not be marketable to your average player, its very difficult to go fast, you need to really focus and try hard to go fast, no matter how fast I go though, i cant get off the back of the grid in qualifying, there is simply not any extra time to be gained. On track i am going faster than the AI, but they still qualify ahead of me! I claw up to maybe 5th in the (3lap) race, wondering why the AI have such fast lap times in qually? Like their race times are maybe 2 seconds slower than their qualifying times!
Dyego JhOu
Dyego JhOu
If you see a real race, is exactly like you said: QP times are way better than RACE, but in race you must mind the tire wear and is this what make the race be "slower". Isn't impossible to have a good qualifying time (see the video i've putted 1:47.0 in Mugello, 5th place) so you must try harder. Don't try to follow the AI in QP/FP to gain a good time, they're running in RACE pace. IN this game the FP/QP times are randomly generated after a while based on a table of times, so it's not my fault.
Great V3
Dyego JhOu
Dyego JhOu
Thanks! =))
I love the movement of the bike in braking, it is very realistic, on the other hand I find a bit damage that every time one touches the brakes in the corners, one falls. But your mods are top
Dyego JhOu
Dyego JhOu
Thanks for your rate! ;)
You can't use the brakes inside the curves... you'll fall for sure! The max you can do is trail braking until the apex. Try to use the rear brakes if you miss the braking point. ;)
Amazing work, One for Mxgp3?
Pleaseeee
Finally riding a bike is challenging!
amazing!!
super mod superbe fluidité et bon challenge j'adore =)
Dyego JhOu
Dyego JhOu
Thank you!

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