Real Challenge Physics MOD

Real Challenge Physics MOD ULTIMATE 2.1

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At the moment the physics that I like the most are the 1.8 I am a real motorist I always see things to improve I can tell you that your job is very good although when braking and entering the curves with the body upright the motorcycles tend to understeer to leave Straight but if you are already inside the curve then accelerator the body enters the fairing and has more angle of rotation in my opinion this is not real, another thing could improve there is too much grip too much traction with all the bikes costs too much going out giving Gas and cross coming out of the curve if you look you can give full throttle in the middle of the curve with a short gear and the only thing that makes the bike is to grab and tend to go straight. Now the front brake is correct but the rear in my opinion it lacks a little strength although it is not bad at all
Dyego JhOu
Dyego JhOu
Your feedback are gold to me! I'm also think that the moment of getting out of the corner are too much stable. Working on it! If you please, post these feedbacks in the support session too, in a way that you can separate the topics of each problem, it will helps a lot to understand better where to work...
excellent mod! Made me want to play ride 2 again, thank you!
Dyego JhOu, will there be a similar mode for ride 3?
Dyego JhOu
Dyego JhOu
Unfortunately since they changed the engine to Unreal Engine isn't possible to mod physics anymore...
Thanks for the rate! ;)
WoW! you are the man! Keep it up! Amazing!
Dyego JhOu
Dyego JhOu
Thx!! =)
Very good mod !
you made me want to play again this game
i would like that the braking be just a little further in the trigger
But it's ok with training

Thank's you
Great work
This MOD is wonderful, the only problem for me is that MOD works only in split screen mode (G1vsG2); when i try in other mode RIDE 2 crash.
Dyego JhOu
Dyego JhOu
Thx! Please, tell me more details at the support session! I've tried what you're saying and the mod works just fine... Remember that the mod only works for offline modes of gameplay!
@Dyego JhOu, I'm in such a hurry with you excellent mod and Ride 2 that hardly have time to write this. It's a great pleasure to use , making Ride 2 more challenging and more enjoyable. Wonderful job you have done, thanks for sharing it. Loving the mod.
i was looking for a realistic riding experience in a game for ever...i just tried this mod and i am hooked!!! i can just play for hours trying to get better entry and cornering speeds. Iespecially love the feedback from my xbox gamepad letting me know i am close to falling. Well done sir
Just perfect. A new game... Thanks !
Dyego JhOu
Dyego JhOu
Thanks!!!! =))
Did not know how to solve in strong brakes front too powerful by dividing the pilot weight behind is improved
Is very very hard ! When I brake in cornering, even a little, always it falls ...
But very nice mod, thx! ;)
Dyego JhOu
Dyego JhOu
At full leaning, in the middle of the corner, it's too difficult to save a bad entrance...You must get up and brake, and lose time anyway...you must know the brake points of the track and the limits to push this point a little more without loosing it is in the core of the challenge.

Thx by the review! =)
very good~
Dyego JhOu
Dyego JhOu
Thank you!
Great work! Improves gaming expirience
Fantastic MOD!
I usually drive vintage bikes, lapping nurbugring in 7.51 with honda rc30 is very realistic,i'm not so far from the official laptime for this bike that is 7:49.71 on 23 may 1993 with Helmut Dähne as rider.
Original physic is much permissive, with this mod is another game but i find difficult to drive bikes with more then 150 horsepower using keyboard.
Dyego JhOu
Dyego JhOu
Thank you for your rate! =)
I strongly recommend you to find a joypad. Half of the challenge is about be smooth with the controls. The MOD was built under tests in a XBOX 360 controller.
Makes the game worth playing! I am addited now! Thank you very much for this!!
What do I do with the RCPM_MODFILES?
Dyego JhOu
Dyego JhOu
It's for mix with others mods. If you want only de RCPM just copy the data.mix file ( always remember to backup the original )
Good work Man......please can you correct zzr 1400 performance?
For me have too low top speed.....at Northwest 200 with Hayabusa i reach 309 km/h, with 2016 ZX-10R 312 km/h, ZZR reach only 285 (all standard with final gear set to 6). Anyway,this is a MUST HAVE for Ride 2. Very well.
Dyego JhOu
Dyego JhOu
Thanks for the feedback! =)
I could do that, but i try to "fix" just the general physics of the game... I don't know the correct specs of each bike to correct all of them... But if you want to know how to do it, send me a PM and i tell you where do you must change to correct that. ;)
Really Fun mods.... interesting.... :D
I applaud your work as I find the original physics from milestone to be too permissive. I like that the overall grip has been tuned down and lower spec bikes are now also fun to use. However now breaking became too critical especially for higher end bikes on slicks. Sometimes breaking hard, even if straight, induces a pendulum effect that always ends up in a fall.
I think you are going in the right direction with your mod but you might have gone too far. After all, we are left with a controller to pilot the bike...
Dyego JhOu
Dyego JhOu
Thx for the rate!

I know what you talking about the hard breaking. The problem is that it's impossible to make the bike get a stoppie without putting the weight to the front in joypad in this game. If you push the brake lever too much (like a panic brake), the bike should have a not controlled stoppie (if you're not too fast). As in the game the bike does not have this behavior, to prevent the players use this to get some advantages, the more realistic behavior in my mind was lock the front tyre, making the tyre slips and turning to some direction (inducing the pendulum effect) and falling.
Front wheel brake needs to be more permissive, 10% is way too low, bikes act like there is no steering damper under heavier braking in a straight line.
Dyego JhOu
Dyego JhOu
The brakes are permissive enough since 6.3 version... The mod is based on a XBOX 360 Standard controller. 10% was in the version 6... Heavier braking must be done in a smoothly way in the start (to transfer the weight) you even can use 100% braking but you must be careful and control the force due to locks or slips of the front tire.

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