Nurdem Street Circuit
A 5,253 km street circuit located in an outskirt of the moszyan capital of Nurdem. This circuit has a long main straight on a highway, before taking an exit and a hairpin. There's also a roundabout around a tree and a hairpin between two parallel roads. Watch out with the ai as they might hit the walls, and they're sticky.
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]
A 5,253 km street circuit located in an outskirt of the moszyan capital of Nurdem. This circuit has a long main straight on a highway, before taking an exit and a hairpin. There's also a roundabout around a tree and a hairpin between two parallel roads. Watch out with the ai as they might hit the walls, and they're sticky.
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]