Circuit Montsid
A 4,880 km long track set on the side of the Niator Mountain in the north of Moszya. This circuit's main attraction is the massive climb out of the first chicane up to turn 5, follower by a high-speed rush downhill to turn 6-7. Unlike Lomade, the tracks edges are extra tarmac rather than grass, making for a wider track.
Watch out for the moderately fast final chicane with a sausage kerb on exit.
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]
A 4,880 km long track set on the side of the Niator Mountain in the north of Moszya. This circuit's main attraction is the massive climb out of the first chicane up to turn 5, follower by a high-speed rush downhill to turn 6-7. Unlike Lomade, the tracks edges are extra tarmac rather than grass, making for a wider track.
Watch out for the moderately fast final chicane with a sausage kerb on exit.
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]