New version comes in 2 hours. With Lensflares rainbeadfix. Extra folders for Igearzone 16 Mod without my lighting but with all detail.
I have made a big mistake. The trackfolder is doubled. I have fixed it. That is abig bug for me. Sorry I was to tired to find that bug yesterday.
For the new version you can overwrite the original trackfolder now.
Warning do not install the system folder their is a failure in the file. I will fix it as soon as possible. their is something wrong with the gamma correction.
Use a Gamma of 0.8 or 0.9 for best visuals.
Thanks Igearzone 16 for the good ai and real F1 feeling.
Use this mod it is a new experience. Because the cars looking more real and the cams are much better. You feel more the track with this mod.
In the future screens I can use his carmodels.
this is the beta of my complete graphics overhaul for F1 2014.
The game looks absolutely awesome with all the hidden details. I have edited the complete postprocessing folder. The engine can use downsampling for effects. With the ornament atributes, tree atributes and route overrides file in the tracks folder I have edited the trackdetails and pushing all to the max. This old engine looks not old with all details.
Tracks like Abu Dhabi, Hungaroring, Suzuka, Brazil, Monza Bahrain, Sepang and Spa looking absolutely stunning. But the other tracks too.
The Game looks better as Grid Autosport from Codies. The drawing distance is much higher as the one of F1 2015.
Thanks codies for those amazing details on some tracks.
The lighting is although completely edited.
But it´s beta because of one bug. The rainbeads on the helmet looks to blurry. I must look for this bug. For the releaseversion I erase the bug. I´m sure.
It gives other versions of postprocessing
- with better godrays and more sunglare
- with less glare
- a default mod version
- and a darker postprocessing version
Features of the mod:
- graphic instance buffer optimizations for better performance with high lod
- new lighting with more effects and natural colours
- very high drawing distance for all tracks
- amzing details for all tracks
- better car reflections
- better track reflections
- better wet track graphics (rainbead bug will fix soon)
- better night lighting for bahrain abu dhabi and singapore
- better looking tarmac (less red for tarmac)
- new sun for austria
- more movement for banners and flags and higher tesselation
- more sunny weather conditions for austria and hockenheim
- new glareless lighting for shanghai
- breaking light
- sky hazing effect
- using of the postprocessing tracktextures of F1 2013
For the releaseversion I want to shake the leaves of the trees a bit. But not to strong. Just a little.
When you can play F1 2015 on max setting this modded F1 2014 runs like hell. I have a nearly high end system I can not say how it works on lower systems
Core I 7 4790k
Geforce GTX 980 Ti
Mem: Corsair 16 GB
Harddisc: Samsung 840 Evo SSD
Min Frames in 2560x1440p 104 highest 124 with G-Sync
anisotropic filtering 16x, multisampling 8x, trilinear optimization off
-bugs: rainbead bug on cam.
You can use other cool postprocessing texture mods like my favorite improved lighting. It´s no problem
One Month working around tthe clock with sleepless nights.
Comment and rate my mod.
Keep on racing THX for the inspiration to make this mod on the german site F1 Pole. They have made a really good season weather mod for F1 2013.
Thanks the modder from the F1 2013 mod insane drawing distance to make this mod and push the trackdetails to the max.
Thank the community members that support my mods.
Make a backup of your trackfolder. The default postprocessing folder and the frontend folder is in the upload files but the trackfolder is to big.
Copy the postprocess, frontend system and trackfolder in your game directory of F1 2014. Default: C:\program files\Steam\SteamApps\common\F1 2014
They are optional files to change the lighting. Look in this folder and copy the version you like in the game folder and overwrite the postprocess and frontend folder.
When you want the original postprocessing and the more detailed tracks install only the tracks and frontend folder
Ok folks here is an instruction how to use my lighting with F1 2016 Sim from I Gearzone 16. The detail is much higher with the Gearzone 16 mod. Copy all from part two from IGearzone 16 without the trackfolder in your main game directory. Then copy all without the trackfolder from part 1 in your main directory. Now you can copy all of my mod in the gamefolder. Copy the basewind 2 files from I Gearzone in all tracks. Copy the groundcover from I Gearzone 16 Mod in all tracks.
Now you can start and you will see the highest drawing distance and highest detail in any cargame on your screen. No Popins. It is the best Formula 1 Experience that you can have. I´m sure. F1 2015 looks like crap. It´s the wow effect. absolutely stuning. Thanks for this really big experience IGearzone 16.
Here are some screenshots from the currently version. I have a bunch of screenshots from sepang and sochi. Iwill upload this screenshots tommorow. Sorry for my worst gramma. I hope you understand what I write.