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baku_16 1.6

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First of all thank you for brigning a new track to AC. Don't let bad comments stop you from trying, I will keep your track hoping for upgrades. After all it can only be better. Texture and light (overexposure) are mainly to improve and will realy enhance the driving experience. Keep at it and thanks again.
what conversion tool are you using?
and maybe a filter would help
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dpeters95
I use 3DSimED3 and I do edit the shader values which enable me to lighten and darken textures. The biggest problem is that the original author of the RF2 track used the same textures in numerous areas under many different lighting and mounting conditions (some have thin backboards some have light blocking walls) which can get you bright textures in some areas and very dark textures in another and they are the same texture! I think the latest version 1.4 is the best balance I can achieve visually.
Wow its getting better and better great job! Thanks for not giving up!
I might give that a try! I was trying to keep the pit spaces lined up in front of the stalls because I thought everyone would complain that it didn't look right doing as you suggested ;-D

We are here to simulate or to see cartoons of colors and Hollywood movies ??? ... I would rather have 23 slots to compete really to have only 13 because they are very nice aligned to their mechanics.
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dpeters95
We are here to race my friend! Please check out the latest version.
Hi, I have been trying all your version, the first one was not enjoyable because it was too bright, but it is just getting better and better. Today it was the track i enjoy the most. I like street circuit and with that brightness fix this track is totally enjoyable. Thanks for your conversion and those update are coming 1 after another. Keep the good work.
Nice work and good to give us work in progress too. To make it into our league calendar it would need some elevation changes. It wouldn't need to be perfect - is there enough information in this image - http://www.sportszaade.com/wp-content/uploads/2016/06/Formula-1-2016-Round08-European-Grand-Prix-Qualifying-Session-SkySports-F1-HD-720p-50FPS-x264-715x400.jpg
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dpeters95
Sorry, the problem is not the data. The problem is that I converted this track. In order to make elevation changes I would need to almost re-do the entire track. If I had built it from scratch, elevation changes would be easier to make, but as it is, a lot of work! I would have thought by now that someone would have created this track from scratch in AC but I haven't seen one :-(
This has got a lot of potential! So far so good, if you want the perfectly polished product then its worth waiting for later versions.

Dpeters95 I hope you don't drop the project at any point, the only complaints I have so far is a weird yellow flag error in the middle sector. I think it could be for a car on the roof in pits. Otherwise it feels very whitewashed. Baku is a sandy brown color. I also found I could set laps (In a Formula Renault 3.5) about 6 seconds quicker a lap at 100% AI, Not sure how this could be improved although they seemed to take odd lines. Once you have those few things down pat this will be an amazing final effort! Keen to follow its developments and willing to help you test if I can!
now its better and you go from 1 star to 3-4 stars, better now ;) (And please franstil stfu, your tracks are terrible and you have rating only the 1.6 version of this track, I have test all versions. what is bad reviews? all reviews are for good reason. If we say good for first version maybe you never had 1.6 now!) dpeters95 dont give up and dont cooperate with franstil ...please
This conversion is an excellent reproduction model of this circuit, but the lack of the chicane in the circuit which is an integral part of the circuit itself, is a big minus for this play ... is a real shame = (
I auditioned and have great cars fitted seamlessly between them, but there are only 21 and one of them is hanging above the podium in the building. It is he that is in one of the 2 zones ........ pit wall has accepted the first well to be next to a wall instead of box ... the second wall was left on top of building. If you get it down perfect and will be 21 cars, it would take place only after the last 22 there's room to spare and below 23 for the SC
Work great friend, great to get the pits and put them to work.
I look forward to 1.5 with 23 cars lined up in place lol, great great you are !!
I encourage and continues to work, and do not listen to the bad reviews.
if you need any advice. Tell me and I'll help
it is hard work you do, I encourage
first I agree 100% with Fanapryde. second thanks for the trying but I cant rate the trying with 5 stars and dont give up, I rate the circuit dont hate us. and sorry for my bad english i use google translate
Hey great improvement thanks! track surface needs a bit of work and the castle section looks wrong but otherwise thanks.
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dpeters95
Thanks! Yeah, I know about the surface and I will get to it. I am currently trying to expand the number of pit positions for the next update. I might be able to include a new track surface though ;-)
Thanks!
It's getting better with every update. The initial release was not very impressive but now it's a different story.
You're doing an excellent job friend.
The graphic and lighting theme is impeccable now.
The slots now are 23 as advertise.
However there are 2 out of place, hung on the pit building. It is easy to find them despite what you say about your pc. Offline 23 race car practice session. give out on track and after a few seconds pause and replay click.
Displays the replay going from car to car and see where they are located 18 and 20 car.
If you correct this issue remained excellent mod. Incidentally, if you can modify some input limiter pitlane entry. Now acts before reaching the white line that marks the entrance to pit cell.
Thank you very much for all your work, you have from now a follower of yours by so fast adaptation work and perfectionist
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dpeters95
WOW! That is weird! I have no idea why that is happening. I will have to do some testing to see if I can figure it out but those 2 cars were created exactly the same as all the others. I've never seen that before!
Premium
improving very fast, great and thanks
Great improvement again! All its missing now is the final touches like a more HD track surface and some of the adverts on the walls of the track. Thanks for the quick and great updates!
Many Thanks for your Work,nice Track
with every Update it get better and better

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