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baku_16 1.6

Baku City Circuit 2016

  1. dpeters95
    Baku City Circuit was home to the 2016 European Formula 1 Grand Prix. This track is a conversion from the rFactor2 track created by dix-racing.pl. The track is accurate with the exception of any height changes in the western most portion of the track.

    dix-racing.pl has given me written permission for the conversion and distribution of this track.

    Installation:

    1) Unzip the archive
    2) copy the baku_16 folder to your "steam\steamapps\common\assettocorsa\content\tracks" folder

    Enjoy

    by dpeters95

Recent Reviews

  1. lNaMeLeSs [BLD]
    lNaMeLeSs [BLD]
    5/5,
    Version: 1.6
    Very nice work & effort but can you please fix the AI? they are too slow and have bad line. thx in advance
  2. jimke2
    jimke2
    4/5,
    Version: 1.6
    now its better and you go from 1 star to 3-4 stars, better now ;) (And please franstil stfu, your tracks are terrible and you have rating only the 1.6 version of this track, I have test all versions. what is bad reviews? all reviews are for good reason. If we say good for first version maybe you never had 1.6 now!) dpeters95 dont give up and dont cooperate with franstil ...please
  3. franstil
    franstil
    5/5,
    Version: 1.6
    I encourage and continues to work, and do not listen to the bad reviews.
    if you need any advice. Tell me and I'll help
    it is hard work you do, I encourage
  4. Joe Moore
    Joe Moore
    5/5,
    Version: 1.6
    Great work so far , looking forward for the textures on road .
  5. FATTKAWK
    FATTKAWK
    3/5,
    Version: 1.6
    I like. Cant wait for the elevation changes to be added
    1. dpeters95
      Author's Response
      Not sure I'll be able to do that. I don't have the original terrain height data for this RF2 track. Converting is one thing but re-designing the track without the original developers raw data is pretty difficult.
  6. Rodolfo
    Rodolfo
    4/5,
    Version: 1.6
    getting better and better
  7. Vendrah
    Vendrah
    5/5,
    Version: 1.6
    Thank you so much! AC modding is really in need of City tracks! It would be very good if a night version would be included but since this is imported I dont think thats possible. Nice work.
  8. Crt_Jokinnen
    Crt_Jokinnen
    5/5,
    Version: 1.6
    Perfect friend!!
    Very THX, perfect
  9. CyaanGhoost
    CyaanGhoost
    4/5,
    Version: 1.6
    Good improvement, great job ! but this track need more relief ;)
  10. Blame73
    Blame73
    4/5,
    Version: 1.6
    Thanks for keep on improving the track
  11. davks11
    davks11
    4/5,
    Version: 1.5
    Getting better and better! Thank you for your work.
  12. Hotty
    Hotty
    4/5,
    Version: 1.5
    Many Thanks for your Work,nice Track
    with every Update it get better and better
  13. ramokerat
    ramokerat
    4/5,
    Version: 1.5
    Great improvement again! All its missing now is the final touches like a more HD track surface and some of the adverts on the walls of the track. Thanks for the quick and great updates!
  14. Rodolfo
    Rodolfo
    4/5,
    Version: 1.5
    improving very fast, great and thanks
  15. Crt_Jokinnen
    Crt_Jokinnen
    4/5,
    Version: 1.5
    You're doing an excellent job friend.
    The graphic and lighting theme is impeccable now.
    The slots now are 23 as advertise.
    However there are 2 out of place, hung on the pit building. It is easy to find them despite what you say about your pc. Offline 23 race car practice session. give out on track and after a few seconds pause and replay click.
    Displays the replay going from car to car and see where they are located 18 and 20 car.
    If you correct this issue remained excellent mod. Incidentally, if you can modify some input limiter pitlane entry. Now acts before reaching the white line that marks the entrance to pit cell.
    Thank you very much for all your work, you have from now a follower of yours by so fast adaptation work and perfectionist
    1. dpeters95
      Author's Response
      WOW! That is weird! I have no idea why that is happening. I will have to do some testing to see if I can figure it out but those 2 cars were created exactly the same as all the others. I've never seen that before!
  16. Fanapryde
    Fanapryde
    4/5,
    Version: 1.5
    Another star added for this update. Kudos to the little birdie too. The track looks as good as any other modern F1 track now.
    Maybe it is time now to bring your own starting from scratch, improved version ;-)
    Thanks for the efforts, especially after the (correct) bad ratings at the start. Some people would have given up.
  17. antirussia81
    antirussia81
    4/5,
    Version: 1.5
    It's getting better with every update. The initial release was not very impressive but now it's a different story.
  18. Crt_Jokinnen
    Crt_Jokinnen
    4/5,
    Version: 1.4
    I auditioned and have great cars fitted seamlessly between them, but there are only 21 and one of them is hanging above the podium in the building. It is he that is in one of the 2 zones ........ pit wall has accepted the first well to be next to a wall instead of box ... the second wall was left on top of building. If you get it down perfect and will be 21 cars, it would take place only after the last 22 there's room to spare and below 23 for the SC
    Work great friend, great to get the pits and put them to work.
    I look forward to 1.5 with 23 cars lined up in place lol, great great you are !!
  19. blackwood91
    blackwood91
    3/5,
    Version: 1.4
    This conversion is an excellent reproduction model of this circuit, but the lack of the chicane in the circuit which is an integral part of the circuit itself, is a big minus for this play ... is a real shame = (
  20. Fanapryde
    Fanapryde
    3/5,
    Version: 1.4
    Thanks for improving. Adding two stars to my initial one. View is more enjoyable now, though contrast is still harsh. I'll keep the track ;-)
  21. Lachlan B
    Lachlan B
    3/5,
    Version: 1.4
    This has got a lot of potential! So far so good, if you want the perfectly polished product then its worth waiting for later versions.

    Dpeters95 I hope you don't drop the project at any point, the only complaints I have so far is a weird yellow flag error in the middle sector. I think it could be for a car on the roof in pits. Otherwise it feels very whitewashed. Baku is a sandy brown color. I also found I could set laps (In a Formula Renault 3.5) about 6 seconds quicker a lap at 100% AI, Not sure how this could be improved although they seemed to take odd lines. Once you have those few things down pat this will be an amazing final effort! Keen to follow its developments and willing to help you test if I can!
  22. biss424
    biss424
    4/5,
    Version: 1.4
    Hi, I have been trying all your version, the first one was not enjoyable because it was too bright, but it is just getting better and better. Today it was the track i enjoy the most. I like street circuit and with that brightness fix this track is totally enjoyable. Thanks for your conversion and those update are coming 1 after another. Keep the good work.
  23. Crt_Jokinnen
    Crt_Jokinnen
    3/5,
    Version: 1.3
    I might give that a try! I was trying to keep the pit spaces lined up in front of the stalls because I thought everyone would complain that it didn't look right doing as you suggested ;-D

    We are here to simulate or to see cartoons of colors and Hollywood movies ??? ... I would rather have 23 slots to compete really to have only 13 because they are very nice aligned to their mechanics.
    1. dpeters95
      Author's Response
      We are here to race my friend! Please check out the latest version.
  24. ramokerat
    ramokerat
    4/5,
    Version: 1.3
    Wow its getting better and better great job! Thanks for not giving up!
  25. ltcars
    ltcars
    3/5,
    Version: 1.3
    what conversion tool are you using?
    and maybe a filter would help
    1. dpeters95
      Author's Response
      I use 3DSimED3 and I do edit the shader values which enable me to lighten and darken textures. The biggest problem is that the original author of the RF2 track used the same textures in numerous areas under many different lighting and mounting conditions (some have thin backboards some have light blocking walls) which can get you bright textures in some areas and very dark textures in another and they are the same texture! I think the latest version 1.4 is the best balance I can achieve visually.
  26. ChikiWaki
    ChikiWaki
    3/5,
    Version: 1.2
    Thank you for your efforts. The track is improving since the first version you gave us. Keep going, you'll do great
  27. REM1976
    REM1976
    3/5,
    Version: 1.2
    Good start. Reminds me of Rouen, which started awful but has become an amazing circuit. The foundation is there, keep going. We could end up with a perfect Baku circuit!
  28. Rodolfo
    Rodolfo
    3/5,
    Version: 1.2
    getting better and better, thank you all
  29. Crt_Jokinnen
    Crt_Jokinnen
    3/5,
    Version: 1.2
    I am happy to have been the 1st to trust your work.
    Where they are all those that only now did complain about the first day?
    Thank you for your improved graphics and textures.
    I encourage you to try increasing pit spaces. It is easy if you put your mind.
    I have gone through the pit lane and I had the capacity for 10 more pit.
    Before the 1st pit there is room for 2
    between 5th and 6th I remember there room for another.
    before the last pit there is space for 3
    at the end after the last pit there is room for more than 3 and 1 would remain very close to the starting line but it would be the one used by safety so there would be no problem.
    No matter that no box of the chart, look at these spaces you please comment and possible Haras use your circuit for realistic F1 championships with all the grill.
    Thanks again for your hard work, keep it up
    1. dpeters95
      Author's Response
      I might give that a try! I was trying to keep the pit spaces lined up in front of the stalls because I thought everyone would complain that it didn't look right doing as you suggested ;-D
  30. CyaanGhoost
    CyaanGhoost
    4/5,
    Version: 1.2
    Good track, but i don't regonise Baku :(
    Need more work ;)