• "Mwoah" - Kimi Räikkönen
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

baku_16 1.6

Baku City Circuit 2016

  1. dpeters95
    Baku City Circuit was home to the 2016 European Formula 1 Grand Prix. This track is a conversion from the rFactor2 track created by dix-racing.pl. The track is accurate with the exception of any height changes in the western most portion of the track.

    dix-racing.pl has given me written permission for the conversion and distribution of this track.

    Installation:

    1) Unzip the archive
    2) copy the baku_16 folder to your "steam\steamapps\common\assettocorsa\content\tracks" folder

    Enjoy

    by dpeters95
    Alet27, SteffenLS, Joe Moore and 9 others like this.

Recent Reviews

  1. Bobby Deacs
    Bobby Deacs
    3/5,
    Version: 1.6
    1. dpeters95
      Author's Response
      Sorry, the problem is not the data. The problem is that I converted this track. In order to make elevation changes I would need to almost re-do the entire track. If I had built it from scratch, elevation changes would be easier to make, but as it is, a lot of work! I would have thought by now that someone would have created this track from scratch in AC but I haven't seen one :-(
  2. lNaMeLeSs [BLD]
    lNaMeLeSs [BLD]
    5/5,
    Version: 1.6
    Very nice work & effort but can you please fix the AI? they are too slow and have bad line. thx in advance
    1. dpeters95
      Author's Response
      Really? At 100% opponent strength and 21 opponents in the same class, you find it easy to win? You must be a better driver than me ;-D

      Either way, I can't create new AI files at this point. Because of the way the original RF2 track was created, it confused the AI when I tried to create the files originally. I had to eliminate most of the scenery around the track during the track conversion in order to create the AI that is currently used. Sorry, but it is what it is...
  3. jimke2
    jimke2
    4/5,
    Version: 1.6
    now its better and you go from 1 star to 3-4 stars, better now ;) (And please franstil stfu, your tracks are terrible and you have rating only the 1.6 version of this track, I have test all versions. what is bad reviews? all reviews are for good reason. If we say good for first version maybe you never had 1.6 now!) dpeters95 dont give up and dont cooperate with franstil ...please
  4. franstil
    franstil
    5/5,
    Version: 1.6
    I encourage and continues to work, and do not listen to the bad reviews.
    if you need any advice. Tell me and I'll help
    it is hard work you do, I encourage
  5. Joe Moore
    Joe Moore
    5/5,
    Version: 1.6
    Great work so far , looking forward for the textures on road .
  6. FATTKAWK
    FATTKAWK
    3/5,
    Version: 1.6
    I like. Cant wait for the elevation changes to be added
    1. dpeters95
      Author's Response
      Not sure I'll be able to do that. I don't have the original terrain height data for this RF2 track. Converting is one thing but re-designing the track without the original developers raw data is pretty difficult.
  7. Rodolfo
    Rodolfo
    4/5,
    Version: 1.6
    getting better and better
  8. Vendrah
    Vendrah
    5/5,
    Version: 1.6
    Thank you so much! AC modding is really in need of City tracks! It would be very good if a night version would be included but since this is imported I dont think thats possible. Nice work.
  9. Crt_Jokinnen
    Crt_Jokinnen
    5/5,
    Version: 1.6
    Perfect friend!!
    Very THX, perfect
  10. CyaanGhoost
    CyaanGhoost
    4/5,
    Version: 1.6
    Good improvement, great job ! but this track need more relief ;)
  11. Blame73
    Blame73
    4/5,
    Version: 1.6
    Thanks for keep on improving the track
  12. davks11
    davks11
    4/5,
    Version: 1.5
    Getting better and better! Thank you for your work.
  13. Hotty
    Hotty
    4/5,
    Version: 1.5
    Many Thanks for your Work,nice Track
    with every Update it get better and better
  14. ramokerat
    ramokerat
    4/5,
    Version: 1.5
    Great improvement again! All its missing now is the final touches like a more HD track surface and some of the adverts on the walls of the track. Thanks for the quick and great updates!
  15. Rodolfo
    Rodolfo
    4/5,
    Version: 1.5
    improving very fast, great and thanks
  16. Crt_Jokinnen
    Crt_Jokinnen
    4/5,
    Version: 1.5
    You're doing an excellent job friend.
    The graphic and lighting theme is impeccable now.
    The slots now are 23 as advertise.
    However there are 2 out of place, hung on the pit building. It is easy to find them despite what you say about your pc. Offline 23 race car practice session. give out on track and after a few seconds pause and replay click.
    Displays the replay going from car to car and see where they are located 18 and 20 car.
    If you correct this issue remained excellent mod. Incidentally, if you can modify some input limiter pitlane entry. Now acts before reaching the white line that marks the entrance to pit cell.
    Thank you very much for all your work, you have from now a follower of yours by so fast adaptation work and perfectionist
    1. dpeters95
      Author's Response
      WOW! That is weird! I have no idea why that is happening. I will have to do some testing to see if I can figure it out but those 2 cars were created exactly the same as all the others. I've never seen that before!
  17. antirussia81
    antirussia81
    4/5,
    Version: 1.5
    It's getting better with every update. The initial release was not very impressive but now it's a different story.
  18. Crt_Jokinnen
    Crt_Jokinnen
    4/5,
    Version: 1.4
    I auditioned and have great cars fitted seamlessly between them, but there are only 21 and one of them is hanging above the podium in the building. It is he that is in one of the 2 zones ........ pit wall has accepted the first well to be next to a wall instead of box ... the second wall was left on top of building. If you get it down perfect and will be 21 cars, it would take place only after the last 22 there's room to spare and below 23 for the SC
    Work great friend, great to get the pits and put them to work.
    I look forward to 1.5 with 23 cars lined up in place lol, great great you are !!
  19. blackwood91
    blackwood91
    3/5,
    Version: 1.4
    This conversion is an excellent reproduction model of this circuit, but the lack of the chicane in the circuit which is an integral part of the circuit itself, is a big minus for this play ... is a real shame = (
  20. Lachlan B
    Lachlan B
    3/5,
    Version: 1.4
    This has got a lot of potential! So far so good, if you want the perfectly polished product then its worth waiting for later versions.

    Dpeters95 I hope you don't drop the project at any point, the only complaints I have so far is a weird yellow flag error in the middle sector. I think it could be for a car on the roof in pits. Otherwise it feels very whitewashed. Baku is a sandy brown color. I also found I could set laps (In a Formula Renault 3.5) about 6 seconds quicker a lap at 100% AI, Not sure how this could be improved although they seemed to take odd lines. Once you have those few things down pat this will be an amazing final effort! Keen to follow its developments and willing to help you test if I can!