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baku_16 1.6

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Premium
getting better and better
Good track, but i don't regonise Baku :(
Need more work ;)
what conversion tool are you using?
and maybe a filter would help
D
dpeters95
I use 3DSimED3 and I do edit the shader values which enable me to lighten and darken textures. The biggest problem is that the original author of the RF2 track used the same textures in numerous areas under many different lighting and mounting conditions (some have thin backboards some have light blocking walls) which can get you bright textures in some areas and very dark textures in another and they are the same texture! I think the latest version 1.4 is the best balance I can achieve visually.
I might give that a try! I was trying to keep the pit spaces lined up in front of the stalls because I thought everyone would complain that it didn't look right doing as you suggested ;-D

We are here to simulate or to see cartoons of colors and Hollywood movies ??? ... I would rather have 23 slots to compete really to have only 13 because they are very nice aligned to their mechanics.
D
dpeters95
We are here to race my friend! Please check out the latest version.
Nice work and good to give us work in progress too. To make it into our league calendar it would need some elevation changes. It wouldn't need to be perfect - is there enough information in this image - http://www.sportszaade.com/wp-content/uploads/2016/06/Formula-1-2016-Round08-European-Grand-Prix-Qualifying-Session-SkySports-F1-HD-720p-50FPS-x264-715x400.jpg
D
dpeters95
Sorry, the problem is not the data. The problem is that I converted this track. In order to make elevation changes I would need to almost re-do the entire track. If I had built it from scratch, elevation changes would be easier to make, but as it is, a lot of work! I would have thought by now that someone would have created this track from scratch in AC but I haven't seen one :-(
This has got a lot of potential! So far so good, if you want the perfectly polished product then its worth waiting for later versions.

Dpeters95 I hope you don't drop the project at any point, the only complaints I have so far is a weird yellow flag error in the middle sector. I think it could be for a car on the roof in pits. Otherwise it feels very whitewashed. Baku is a sandy brown color. I also found I could set laps (In a Formula Renault 3.5) about 6 seconds quicker a lap at 100% AI, Not sure how this could be improved although they seemed to take odd lines. Once you have those few things down pat this will be an amazing final effort! Keen to follow its developments and willing to help you test if I can!
This conversion is an excellent reproduction model of this circuit, but the lack of the chicane in the circuit which is an integral part of the circuit itself, is a big minus for this play ... is a real shame = (
I am happy to have been the 1st to trust your work.
Where they are all those that only now did complain about the first day?
Thank you for your improved graphics and textures.
I encourage you to try increasing pit spaces. It is easy if you put your mind.
I have gone through the pit lane and I had the capacity for 10 more pit.
Before the 1st pit there is room for 2
between 5th and 6th I remember there room for another.
before the last pit there is space for 3
at the end after the last pit there is room for more than 3 and 1 would remain very close to the starting line but it would be the one used by safety so there would be no problem.
No matter that no box of the chart, look at these spaces you please comment and possible Haras use your circuit for realistic F1 championships with all the grill.
Thanks again for your hard work, keep it up
D
dpeters95
I might give that a try! I was trying to keep the pit spaces lined up in front of the stalls because I thought everyone would complain that it didn't look right doing as you suggested ;-D
Premium
getting better and better, thank you all
Good start. Reminds me of Rouen, which started awful but has become an amazing circuit. The foundation is there, keep going. We could end up with a perfect Baku circuit!
Thank you for your efforts. The track is improving since the first version you gave us. Keep going, you'll do great
I like. Cant wait for the elevation changes to be added
D
dpeters95
Not sure I'll be able to do that. I don't have the original terrain height data for this RF2 track. Converting is one thing but re-designing the track without the original developers raw data is pretty difficult.
First of all thank you for brigning a new track to AC. Don't let bad comments stop you from trying, I will keep your track hoping for upgrades. After all it can only be better. Texture and light (overexposure) are mainly to improve and will realy enhance the driving experience. Keep at it and thanks again.
I know you can't add elevation changes and that just doesn't look right. Especially the castle section looks odd/weird.
.
sorry for the stupid question, what sense does it make a path with 13 pits, what is it for a club race?
D
dpeters95
Not sure. I did not create the track, just converted it over from rFactor2 so that we would have the only missing Formula 1 track available now to AC users. Hopefully, someday a track builder in AC will create one for us to use in AC. Until then, this is it...
It is true that there is much work for improvement in this conversion.
But I thank you for the work done. At least you've taken the trouble to do .... a new F1 circuit and yet no one had taken the inconvenience, so thanks for your work.
The problem of exposure is a problem of textures and lighting of the sun, and where you position yourself. With a little dedication of hours that you can correct, that Overexposure and asphalt textures and shadows.
But at least we can run in Baku would be appreciated though that had the actual number of pits to complete the entire F1 grid.
Sorry for my google translation of the English and thank you very much. I encourage you to continue mejorandolo starting with the number of pits in 23 for the 22 F1 safety car more.
D
dpeters95
Thank you. I realize it's not up to "Assetto Corsa" standards but as I said, I did not create this course. I simply grew tired of waiting for someone to develop this course that I thought I would try to learn how to convert an existing course (like it or not, this was the best version I could find) over for our use in AC. I did not replace any existing textures or add pit lane positions or change the exposure basically because I have just started and don't know how. I was anticipating posting the course and then learning some ways to gradually improve the course with "constructive" input from others. Instead, I just got, "your track sucks". Not very helpful. I will try to see if I can add more pit Lane positions. I just don't know if there is enough room without redesigning the whole building which is definitely above my current ability level ;-D
first I agree 100% with Fanapryde. second thanks for the trying but I cant rate the trying with 5 stars and dont give up, I rate the circuit dont hate us. and sorry for my bad english i use google translate
Not good at all there are no barriers at the slalom so not happy
tank for the try but this is very poor work nothing like the assetto standard sorry deleted

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