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Adelaide AI Improvement 1.1

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- Faster line.
- Taking slightly less kerb. The AI still like to hit them hard when they're side-by-side with someone. Not sure why, the boundaries I've drawn are off the kerb.

Even at 0% aggression, the AI still seem to think that its a good idea to be 3-wide around turn 8 at 250km/h. :S

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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