Zebra and road lines best practices (FPS optimisation)

I know two ways how to achieve this. One way is to use road texture with zebra and lines, other is of useing wall lowered to road and set texture of zebra or some road lines.

I'm interested if you have from practice what is better solution for lower FPS/better result.

I can fine tune zebra and lines if I use extra wall object with zebra and lines but it use extra pologons for this. So, what would you guys recomend to me?

Thnaks in advance
 
Do you ever sleep mianiak :)

Yes I have those xpacks but if I will use textures for roads I will make my own because this is for left hand driving as I saw :) In Croatia we drive on right side of road. For me it's easiest to use walls for zebra and lines but I'm afraid this will be much more than 2 polis. I need to set lines on almost 70% of track so this will be some amount of polis if I want to have it right. I'll make textures in xpacker and use this for lines, and sometimes use walls where I need them (cross sections are almost imposible to get right if you use only textures from roads)
 

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