So, with multiplayer eventually coming I started doing some tests to get the performance that allows for (a lot of) other cars on track, and to my surprise AC looks pretty good at lowish settings.
It took me quite a while to get the balance right in iRacing, since you need to render each screen seperately to avoid it looking weird, and adding bells and whistles on top of that can strangle a really strong computer with lots of cars on track, particularly on tracks like Spa.
In AC on the other hand, I cant get render each screen seperately to work, it reboots my computer(!), but since I didnt get that cured within 15 minutes, I tried the one big screen triple screen solution, and after some bezel corrections in the driver it looks pretty nice! So nice in fact, that I dont care about render each screen seperately anymore, as that kills performance anyway.
My first test was with quite low settings, except world detail on maximum (no good reason, just forgot to turn it down), most other things on low. Some AA because jaggies makes puppies die.
That left me with around 220-250 fps in 5760x1080 (the actual resolution is a little bit lower due to bezel correction) and made me high five myself. I was worried about how it would run with other cars on track, but if the percentage loss is similar to iRacing, or a bit higher, its all good!
PS: This is not me bragging about hardware, its relief that the coding - even at this point - will actually make it possible to race with big grids and triple screens, and that it surprisingly looks pretty damn good while doing so at reduced settings. To continue the iRacing comparison, iRacing looks sweet at high settings, but it looks like a turd with medium and lower settings. Pretty impressed by this in AC.
It took me quite a while to get the balance right in iRacing, since you need to render each screen seperately to avoid it looking weird, and adding bells and whistles on top of that can strangle a really strong computer with lots of cars on track, particularly on tracks like Spa.
In AC on the other hand, I cant get render each screen seperately to work, it reboots my computer(!), but since I didnt get that cured within 15 minutes, I tried the one big screen triple screen solution, and after some bezel corrections in the driver it looks pretty nice! So nice in fact, that I dont care about render each screen seperately anymore, as that kills performance anyway.
My first test was with quite low settings, except world detail on maximum (no good reason, just forgot to turn it down), most other things on low. Some AA because jaggies makes puppies die.
That left me with around 220-250 fps in 5760x1080 (the actual resolution is a little bit lower due to bezel correction) and made me high five myself. I was worried about how it would run with other cars on track, but if the percentage loss is similar to iRacing, or a bit higher, its all good!
PS: This is not me bragging about hardware, its relief that the coding - even at this point - will actually make it possible to race with big grids and triple screens, and that it surprisingly looks pretty damn good while doing so at reduced settings. To continue the iRacing comparison, iRacing looks sweet at high settings, but it looks like a turd with medium and lower settings. Pretty impressed by this in AC.