team performance before patch 1.10

Misc team performance before patch 1.10 Version 0.03

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Shoya_525 submitted a new resource:

Before the performance patch team performance - VFL files before the performance patch. Caution! Changes necessary because of the handling physics

These are the VFL files from each team before the performance patch came. Probably with the old handling physics too. Only the VFL file for Mercedes is missing. It serves more as a template for performance mods. Or for those who want some teams (e.g. Aston Martin) to be better again.
The files must be adjusted in certain areas. Because of the changes in handling physics that Codemasters made. You need the EGO ERP to install. It's just the XML (VFL Files). No livery, just team performance...

Read more about this resource...
 
Where I just have the opportunity to ask you something.
I created a performance mod. And wanted to ask you if I could include your mod. (Dirty Air, realistic damage) I'm still considering whether to add the mod ultra grip and stability.
 
For old versions of Mercedes xml use "History" tab in Realistic damage mod. You can download any old version. I changed only damage lines, and updated full xml when Codies changed it.
Screenshot 2022-03-08 at 14-44-27 F1 2021 Extreme, Medium and Realistic Damage.png
 
These values differ from the current version.

</ForceVelocityMultiplier>
<FrontForceRideHeightMultiplier numVertices="21">
<SplineElement x="0.0000" y="1.0212" op="=" />
<SplineElement x="0.0500" y="1.1141" op="=" />
<SplineElement x="0.1000" y="1.3827" op="=" />
<SplineElement x="0.1500" y="1.6994" op="=" />
<SplineElement x="0.2000" y="1.9531" op="=" />
<SplineElement x="0.2500" y="2.1017" op="=" />
<SplineElement x="0.3000" y="2.1629" op="=" />
<SplineElement x="0.3500" y="2.1744" op="=" />
<SplineElement x="0.4000" y="2.1657" op="=" />
<SplineElement x="0.4500" y="2.1513" op="=" />
<SplineElement x="0.5000" y="2.1365" op="=" />
<SplineElement x="0.5500" y="2.1225" op="=" />
<SplineElement x="0.6000" y="2.1095" op="=" />
<SplineElement x="0.6500" y="2.0975" op="=" />
<SplineElement x="0.7000" y="2.0864" op="=" />
<SplineElement x="0.7500" y="2.0761" op="=" />
<SplineElement x="0.8000" y="2.0666" op="=" />
<SplineElement x="0.8500" y="2.0579" op="=" />
<SplineElement x="0.9000" y="2.0497" op="=" />
<SplineElement x="0.9500" y="2.0421" op="=" />
<SplineElement x="1.0000" y="2.0351" op="=" />

Values from version 1.16

</ForceVelocityMultiplier>
<FrontForceRideHeightMultiplier numVertices="21">
<SplineElement x="0.0000" y="1.0212" op="=" />
<SplineElement x="0.0500" y="1.1043" op="=" />
<SplineElement x="0.1000" y="1.3485" op="=" />
<SplineElement x="0.1500" y="1.6369" op="=" />
<SplineElement x="0.2000" y="1.8675" op="=" />
<SplineElement x="0.2500" y="2.0019" op="=" />
<SplineElement x="0.3000" y="2.0563" op="=" />
<SplineElement x="0.3500" y="2.0653" op="=" />
<SplineElement x="0.4000" y="2.0559" op="=" />
<SplineElement x="0.4500" y="2.0413" op="=" />
<SplineElement x="0.5000" y="2.0265" op="=" />
<SplineElement x="0.5500" y="2.0125" op="=" />
<SplineElement x="0.6000" y="1.9995" op="=" />
<SplineElement x="0.6500" y="1.9875" op="=" />
<SplineElement x="0.7000" y="1.9764" op="=" />
<SplineElement x="0.7500" y="1.9661" op="=" />
<SplineElement x="0.8000" y="1.9566" op="=" />
<SplineElement x="0.8500" y="1.9479" op="=" />
<SplineElement x="0.9000" y="1.9397" op="=" />
<SplineElement x="0.9500" y="1.9321" op="=" />
<SplineElement x="1.0000" y="1.9251" op="=" />

Those are the differences I've found so far.
 
Shoya_525 updated team performance before patch 1.10 with a new update entry:

Before the Performance Patch 1.10

-I removed the mod medium damage from the mercedes xml file
-Added 2 versions
-1. Original version
-2. Version, added ForceVelocityMultiplier from version 1.16
added as a test : ForceVelocityMultiplier from version 1.16
-Added copy&paste version. Caution ! MyTeam VFL/XML files not adjusted, equal to version 1.16
-Copy&Paste version, except for MyTeam, same as before patch 1.10

Read the rest of this update entry...
 

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