Yep sun diffuse tints the sky, well clouds, so breaks things.
Using a HDR image, tone mapping linearly so you capture a good dynamic range, then scaling the clouds value in racer is good. Have it fill the sky (no blending) and use a value like say 8 for clouds.
The result looks good. Issue is you need to tweak sky.cg so there is no sun influence on it.
You can balance to this really nicely and it just looks so natural!
Main issue then is tweaking mie ray and extinction to blend nicely with your sky at the horizon...
Oh for this HDR sky map support to be finished. Fixed TOD makes a lot of sense unless you are willing to invest serious time to make it work, and IMO the system itself is still not right, never mind us as authors struggling with it
Dave
Using a HDR image, tone mapping linearly so you capture a good dynamic range, then scaling the clouds value in racer is good. Have it fill the sky (no blending) and use a value like say 8 for clouds.
The result looks good. Issue is you need to tweak sky.cg so there is no sun influence on it.
You can balance to this really nicely and it just looks so natural!
Main issue then is tweaking mie ray and extinction to blend nicely with your sky at the horizon...
Oh for this HDR sky map support to be finished. Fixed TOD makes a lot of sense unless you are willing to invest serious time to make it work, and IMO the system itself is still not right, never mind us as authors struggling with it
Dave