My rallytrack WIP

Wanted to ask if anyone has any good ideas how to make road and terrain junctions little less noticeable with BTB? Im using only diffuse maps to get sufficient good look, later i add bump and specular.
If there is nothing to do about it then i just put a lot of grass on it rather than start using max.:rotfl:
 
  • jharro

Cant be that, i tested them in different places many times. If i create new project with brand new track and put that sign there i got no flickering at all. Only in my project is problem.
Now i deleted all except one piece of the road and that thing is still flickering:) Stripped project with signs http://rapidshare.com/files/227292582/Undva1.rar.html

yes, i get the problem with that track you've uploaded too.
i've changed the textures and the objects a little, basically i've just joined them and increased the gaps a little and so far it seems ok:
http://rapidshare.com/files/227477213/signpost_joined.rar.html
 
Really hate to say that but for me its still the same. Tested your xpack model and one from "post_object" folder.
Thank you for helping. I can live without that sign, maybe some of the patches will fix that somehow or easier is to use only one plane sign as nobody will not see the other side of the sign anyway if you dont go there and look.
 
Long SS for RBR and RF

This is my WIP. Is a fast SS , long straights and
very useful for testing gearboxes and suspensions, It is a modest work. Hope you like​


Here its a cuple of videos​

[ame]http://www.youtube.com/watch?v=95zwapbtsX0[/ame]​

[ame]http://www.youtube.com/watch?v=e8ETHxyXMl4[/ame]​
 

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