Tracks Blender issue while converting RF1 track to Assetto Corsa

Hi all,

I am currently converting and RF1 track to Assetto Corsa. I imported the RF1 track to 3dsimed then exporting it as fbx so I was able to work on Blender with it.

blender1.jpg



After that I was open the FBX with kseditorAT and fixed some shaders. However I realized that I wan to do some additonal things in Blender so I was using the fbx converter to make an fbx from my already edited kn5, however when I loaded to Blender I cant see anything even tough I saw the objects in the view layer


blender2.jpg


I tried to import it with different scales (0.1, 0.01, 0.001, 10, 100, 1000 etc..) but I still got the same result.

Also I tried to reimport the kn5 to 3dsimed then convert it to fbx again however in this case for some reason the texture mapping is screwed (most of it):

blender3.jpg


Can someone help me what do I do wrong and how can I reimport tracks that already in KN5 format?

Thanks in advance,

Philip
 
When you opened it in kseditor did u save the persistance for the FBX? if you did reload that one (FBX file) into blender, not the kn5 converted back to FBX
 

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