puddles

  1. S

    PC2 Rain, Drying, Wet Weather Physics / Driving Implementation (PC1 & PC2)

    Can anyone tell me how the rain works in Project Cars 1 and 2 (and Automobilista 2 if you'd like as they all use an iteration of the Project Cars engine)? Is it physics based? In what ways? In what ways is it not physics based? Is every part of the track equally wet? Are there puddles? Are...
  2. Richard Lofthouse

    Newcastle 500 V8 Supercars Wet extension file 1.1

    Donate link https://checkout.rapyd.net/pay/4uKEMekq Thank you Extension file for Newcastle V8 Supercar track Unzip file and place extension folder in main track folder Donate link https://checkout.rapyd.net/pay/4uKEMekq Thank you
  3. S

    Rain FX patch for Daikoku PA 1.0

    Extract the file here, not directly in extention otherwise you will have an extension fonder inside of an extention folder. Don't hesitate to tell me in the comments if a surface isn't added or if there's anything wrong, it's my first mod.
  4. A

    LA Canyons wet config 1.0

    This is my wet config for LA Canyons. I have spent some time going around the map finding all the textures to allow csp rain to be used, I have mainly done just roads and areas you would typically take a car like driveways, parking areas, gymkhana area and a few more locations. Install...

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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