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    PC2 Rain, Drying, Wet Weather Physics / Driving Implementation (PC1 & PC2)

    Can anyone tell me how the rain works in Project Cars 1 and 2 (and Automobilista 2 if you'd like as they all use an iteration of the Project Cars engine)? Is it physics based? In what ways? In what ways is it not physics based? Is every part of the track equally wet? Are there puddles? Are...

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