10th track of my work on the 1992 F1 circuits serie. Find the 9th track here (Australian gp).
These files have to be used for the 1992 Adelaïde circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, some of your opponents could be too optimistic in the...
9th track of my work on the 1992 F1 circuits serie. Find the 8th track here (Monaco gp) and the 10th here (Suzuka gp)
These files have to be used for the 1992 Adelaïde circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, sometimes a chaotic start can...
8th track of my work on the 1992 F1 circuits serie. Find the 7th track here (hungarian gp) and the 9th here (Australian gp)
These files have to be used with the 1992 Monaco circuit from ASR and Shin956.
They provide a competitive fastlane (2s faster than the original file), avoid pit exit...
I took advantage of my work on the hungaroring_ACC track to propose a Faster and clean AI fastlane for acu_hungaroring.
You can see below a comparison of pole position times between the original file and the new one for some mods :
The 1st video below features 2 laps of the circuit run by AI...
Clean AI Fastlane for Hungaroring ACC version. Not really faster than the original one but very smooth, especiallyin the chicane.
Correction of a bug in the pit exit, where cars were stuck on the pitwall.
You can see below a comparison of pole position times between the original file and the...
7th track of my work on the 1992 F1 circuits serie. Find the 6th track here (french gp) and the 8th here (Monaco gp)
These files have to be used for the 1992 Hungarian circuit from ASR and Shin956. They provide a competitive fastlane (3-4s faster than the original file), a better pit exit and...
These files have to be used for the France 1992 track from ASR and Shin956.
6th track of my work on the 1992 F1 circuits serie. Find the 5th track here (Canadian gp) and the 7th here (Hungarian gp).
For this track, the main challenge was to make the AI as fast as possible through the quick...
These files have to be used for the Canda 1992 track from ASR and Shin956.
5th track of my work on the 1992 F1 circuits serie. Find the 4th track here (Imola gp) and the 6th here (french gp).
This package is generated to work on the F1 cars of the 1990's. As the track was not used under its...
These files have to be used for the Rmi_Imola_2001 track from RMI.
This package is generated to work with the F1 cars from 1995 until 2006. The fastlane is not generated to be the fastest, but to enable a consistent race without too many errors on the part of the AI. It avoids pit exit...
Thockard submitted a new resource:
New AI fastlane for Imola 1995 - 2005 - New AI fastlane for Imola 1995 - 2005 track made by RMI
Read more about this resource...
These files have to be used for the Imola 1992 track from ASR, Terra21and Shin956.
4th track of my work on the 1992 F1 circuits serie. Find the 3rd track here (Brazilian gp) and the 5th here (canadian gp)
This package is generated to work on the F1 cars of the 1990's. The fastlane is not...
Thockard submitted a new resource:
New AI fastlane for Interlagos 1992 - New AI fastlane for Interlagos 1992 track from ASR and Shin956
Read more about this resource...
These files have to be used for the Mexico 1992 track from ASR and Shin956.
2nd track of my work on the 1992 F1 circuits serie. Find the 1st track here (South African gp) and the 3rd here (Brazilian gp).
This package is generated to work on the F1 cars of the 1990's. The fastlane is not...
These files have to be used for the Kyalami 1992 track from ASR and Shin956.
1st track of my work on the 1992 F1 circuits serie. Find the 2nd track here (Mexican gp).
This package is generated to work on the F1 cars of the 1990's. The fastlane is not generated to be the fastest, but to enable...
Hi, as a guy with 1200 hours in this game, I was always annoyed by the slow AI on the Nordschleife track. They brake check and take their foot off the gas at random places, which makes it difficult to test the realistic performance of the cars and compete with the AI. I have reorganized the AI...
Hello I need some help.
I created a track that works fine but I need AI line and Cameras but when I do record the AI line at the end of the lap I see the purple line. Close the game and nothing in the AI folder. What am I doing wrong?
Sorry for my English .