NFS Unbound | Trailer Reveal and More Leaks


The first trailer for the new game in the Need For Speed franchise, titled Unbound, dropped today.

Additional information can be gathered from yesterday's leak by Japanese store Neowing which published the product page too early.

We get confirmation the cartoon elements just apply to overlaying driving effects and the character models. Shaders tie the modern 3D graphics together with those by providing a rich, saturated color palette, for a surprisingly cohesive result when everything is set in motion, considering the initial premise of mixing drawings and photorealistic elements.

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Matching the street art visual identity, hip-hop will be a major focus, with artists like A$AP Rocky (who can be seen posing in front of the cover car, his very own Mercedes 190E) being featured. Originally composed music by French artist Brodinski will also be featured, most likely in action scenes and police chases.

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The Chicago inspired setting also finds an official name: players will evolve in Lake Shore, which could either be a city or a county. They will be able to do so in both single player and online multiplayer, as evidenced by a pre-order bonus, handing out a 150.000 $ in-game bonus exclusively for multiplayer, potentially hinting at a complete separation between offline and online modes.

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In terms of gameplay, a feature named Burst Nitrous is advertised as being new. This hints to be an additional boost feature that would add up on top of regular nitrous, and with the new tyre smoke effects and such, might be tied to driving elements such as drifting, as past racing games such as older NFS or Burnout series have been doing - and with Criterion involved, imagining some mechanics have been borrowed from the later wouldn't be that much of a stretch. The whole physics engine appears to be new as well. It is said to have a higher skill ceiling, while still providing enough accessibility for the general public, with feedback from QA tester saying it's "the most fun game [they] worked on".

The single player career is said to feature a more carefully crafted storyline, with a deeper attention given to each character's personality. The heat system for police chases returns, with each race you take part in giving you gradually more unwanted attention from the police forces. The stakes will be higher this time around though, as all of it is coupled with a buy-in system for races, replicating a form of betting, brought into collective street racing folklore by the classic Fast & Furious movies. This means players will have to be careful with their investments and not get too greedy.

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From a content perspective, the car list is pretty similar to Heat's, with a few new additions such as the new Nissan Z, gen 2 Mitsubishi Eclipse, the Ford Crown Victoria and the Bugatti Chiron. Toyota is still absent from the list due to licensing issues. The map seems to feature the classic array of varied elements, from fancy downtown to industrial areas, with a side of highways and mountain roads, and even what appears to be a race track. Customisation is obviously still present for cars, but will extend to your character, driving effects styling and more cosmetic details.

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Need For Speed Unbound will release on December 2nd worldwide, with early access for EA Play Pro and a 10h trial for regular EA Play members opening on November 29th. The game focuses fully on next gen consoles and PC, releasing on PlayStation 5, Xbox Series X|S, and for PC players, Origin, Steam and Epic Game Store. Regular version of the game will set you off 69.99$, with the Palace Edition giving you 4 custom cars and cosmetic elements for 10 more dollars. Pre-order bonuses may be store specific as they're not advertised on the official EA page.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

"Back in the day" I played several of the earliest NFS titles (I'm talking 90's) and had plenty of fun with them. Things change and evolve, I could not have any less interest in this new one or other modern iterations of the franchise. But that's fine, it's just not my taste anymore. For those who want this kind of driving/racing game, I hope they like it.
 
I dig the styling, but i hate over the top ultra arcade physics. If it had more....simcade physics, i would play it. Hell even GTA level physics would be better.
NFS Heat drove just like GTA V. I've been playing it lately since it was just on sale and this new game looks like it should behave similarly.
 
I dig the styling, but i hate over the top ultra arcade physics. If it had more....simcade physics, i would play it. Hell even GTA level physics would be better.
Wait until you try it then. Don't base yourself on a few frames from a trailer to get your idea of how it feels. We have only one sequence that's obvious chase cam gameplay and it's in a straight line. I would keep a look on it, maybe look for streams during the early access period to get a better idea - unless we get gameplay footage before that.
 
I am one of the older users and can remember how fascinating NFS1 was... drove hours on the mountain and coast tracks.... this was great (back then).
And after that all was not interesting anymore.
Maybe one exception... NFS The Run... positevly surprised.
From then never touched any NFS because it gets worse and worse.

But geezes christ.... this here is a complete nightmare.... but i am not disappointed, expected that.
Is this the new way to get more performance with this comic crap? :D
Or it just fits to nowadays culture/society standards? :rolleyes:
 
Wait until you try it then. Don't base yourself on a few frames from a trailer to get your idea of how it feels. We have only one sequence that's obvious chase cam gameplay and it's in a straight line. I would keep a look on it, maybe look for streams during the early access period to get a better idea - unless we get gameplay footage before that.
A few frames from a couple of trailers was enough to keep me from preordering Dakar Desert Rally, and it was the right decision because it's exactly how i expected it would be, just by watching these "few frames". This being a Need for Speed game, it will most certainly be 120% arcade. There's not even a need to debate about it.
 
Yeeeesh. Some of these comments sometimes really date the user base of this site and show an air of elitism. I see it on sim title articles, too. I think we all know this is an arcade title and not sim, but it's racing. The site is Race Department.... huh.

It's like someone came in and took a dump on your table while you were eating your oats and drinking your Metamucil.

For what it's worth, Need for Speed and Gran Turismo (as well as watching rally clips) are what led me into sim racing. Many years ago. I'm sure there are plenty of people who will get this game and want to dive deeper.
 
Premium
'NFS' meets 'Spider-man: Into the Spider-Verse'. Miles Morales driving around in a car now;)

Like the graphics, Developers always pushing the boundaries in creativity, searching for something different...nice:thumbsup:
 
Yeeeesh. Some of these comments sometimes really date the user base of this site and show an air of elitism. I see it on sim title articles, too. I think we all know this is an arcade title and not sim, but it's racing. The site is Race Department.... huh.

It's like someone came in and took a dump on your table while you were eating your oats and drinking your Metamucil.

For what it's worth, Need for Speed and Gran Turismo (as well as watching rally clips) are what led me into sim racing. Many years ago. I'm sure there are plenty of people who will get this game and want to dive deeper.
Don't ask questions. Just consume product and get excited for next product.
 
Almost like this was designed in a lab specifically to be everything I didn't want from an NFS game.

I completed Heat to 100%, twice (the entire career is co-op, went through it with a friend) so this isn't the sim racing elitist in me talking.

But you can only throw so much zoomer mumble rap and immersion breaking characters at me before I'll just go install one of the other 20+ NFS games released throughout the years.

Even the cars they used in the trailer are just... ugly schizophrenic nonsense. Eddie's Skyline for the original Underground was iconic because it was a sweet looking ride. As was the 2005 M3 GTR used in Most Wanted.

Whatever they're trying to accomplish now, just clearly ain't it.
 
I don't know... I don't feel like I'm the target for this game, even liking a lot arcadish games and don't having problems with NFS since the Underground days being about cr@p looking cars and infinite nitrous that make your car go fast, really fast. And look, I really liked the NFSU games back then.
 
A few frames from a couple of trailers was enough to keep me from preordering Dakar Desert Rally, and it was the right decision because it's exactly how i expected it would be, just by watching these "few frames". This being a Need for Speed game, it will most certainly be 120% arcade. There's not even a need to debate about it.
This. I completely agree. This is the whole reason trailers exists. They give you a snippet of the highlights of their product so you can judge it. I hate when people say "YoU HaVeN't EvEn PlAyEd It!" or "ThE PrOdUcT MiGhT ReLeAsE CoMpLeTeLy DiFfERenT ThAn ThE TrAiLer".

But trailers are almost always showcasing products that are 80% done and they won't change an entire game at the last minute.
 
This. I completely agree. This is the whole reason trailers exists. They give you a snippet of the highlights of their product so you can judge it. I hate when people say "YoU HaVeN't EvEn PlAyEd It!" or "ThE PrOdUcT MiGhT ReLeAsE CoMpLeTeLy DiFfERenT ThAn ThE TrAiLer".

But trailers are almost always showcasing products that are 80% done and they won't change an entire game at the last minute.
This is a good question, has a game ever been different from a trailer?
 

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Alexandre Tonini
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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