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GTR2 New Shaders & Lighting Patch 1.5 by holacrosty

GTR2 New Shaders & Lighting Patch 1.5 by holacrosty 1.5

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-> Same FPS than original GFX.
-> DX7 & DX8 Capable (and still looks nice)
-> More screens at the end
Hi guys. Well.. this patch comes with 4 different Shader options:

0- Almost original:
It will not look too much better but you will not have any texture issue.

1- User(Recomended):
It will look good but +- 5% of tracks might need some minor texture or shader update.

2- Modder:
If the track can handle this, it will look really good. But +-75% of tracks might need some texture or shader update. (too much brightness, oversaturated textures, white grass textures, etc.)

3- Developer:
Same as Modder but... this is only DX9 allowed. I think this is the way it should be.
For no errors when you just finish doing your track correctly. Because of downgraded/ mixed/ wrong shaders. Who knows.
Like if you need to test with only DX9, in case of converting tracks maybe? (IDK).
This DX9 Only version gives me +- 4% more FPS sometimes.

Change log:

- 4 GFX´s that force the use of SRPL shaders.
- New improved Lighting Patch 1.5 (reworked colour intensities, fog).
- New geolocation (The best alignment and intensity that you can get with this disaster system).
- Reduced shadow flikering and overlapping.
- New Cubemaps.
- Same FPS as original GFX (Ive seen 4%more FPS with Dev. version)
- DX9 Sky set.


-Bjarne Hansen for GFX 1.70a, DX9 GMT`s Skies and support on my silly questions :)
-SimRacing.PL (K_Szczech) for SRPL shaders
-SJ Modding for GT3 mod from screenshots
-All track builders from screenshots
-skies taken from 10thMountains pack.

Well we could have 2 GTR installations. One with "User" and one with "Modder" for example.
But I think tracks need to be updated.
Then just clearify for what shader version is pointed to be. So we put in on that install.
2.JPG 3.JPG 4.JPG 5.JPG 6.JPG 7.JPG 8.JPG 9.JPG 10.JPG 11.JPG 12.JPG 13.JPG 14.JPG 15.JPG
File size
27.6 MB
First release
Last update
User rating
0.00 star(s) 0 ratings

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