-there are some minor changes on the texture mapping of the vehicle file since the 1.9 patch
-What's in it.
-Wireframe for the paint files
(manually applied as the haas paint file has a wierd UV mapping)
-Wireframe for the decal files
-Wireframe for the Car Number
-NOTE to view the decal material you need to go to the 3D tab and make the paint material invisible
(they are overlapping and cant make it transparent)
- you can also select the material you want to edit and move it away from the main object
-see images on how to view the decal texture on the car
-for saving the tetxure i recommend to save it as a PNG file first (especially the decals texture with alpha channel), then open the original dds file in photshop and manually placing it. This is to avoid any unwanted smearing or incorrect colors once use in the game.
-if you have question hit the support tab on the RD DL page to message me in the forum
-will do the other cars so just wait for my updates
-might do 2 this weekend renault and force india
ENJOY!!!!
+++++++++++++++++++++++++++++++++++++++++++++++++++
-if you like my work and want to support me you can do so by clicking here