i just woundering why the textures NEED to be exact 512x512 or 512x256? (jpg) cus the track wont even load with one single texture in wrong size
i just woundering why the textures NEED to be exact 512x512 or 512x256? (jpg) cus the track wont even load with one single texture in wrong size
I find that saving the psd as 32bit uncompressed tga first, then opening that tga in ps and then save it as dds a bit more fluent. Saves having to undo the flattened ps if you need to go back to it and to open the tga it's just a drag and drop Plus once you flatten it and save it as dds, if you undo the flattening and edit it then save, it will try to save it as a dds.Next - flatten the image
I'm not sure if you need transparency for the walls of buildings. Transparent windows again?
I find that saving the psd as 32bit uncompressed tga first, then opening that tga in ps and then save it as dds a bit more fluent. Saves having to undo the flattened ps if you need to go back to it and to open the tga it's just a drag and drop Plus once you flatten it and save it as dds, if you undo the flattening and edit it then save, it will try to save it as a dds.
That makes sense, thank you! That was really focusing me to remember about the "undos" and typing the same things all the time, indeed.