Thought I would start a "Why I like this game" thread.
Despite all it's flaws (predominately with the AI, but also in some other areas), one of biggest reasons why I like this game is because it is helping me learn many of the tracks.
iRacing has the most accurate tracks (no arguing there), but Spa is the only up-to-date F1 track iRacing has (iRacing's Silverstone's layout is now out of date and the rest of iRacing tracks are American non-F1 tracks, or old legacy F1 tracks). The tracks in this F1 2010 game are reasonably accurate with plenty of peripheral track side eye candy (if you slow down long enough to see it). While I have been an F1 fan since the 1970s, I am not a hardcore fan. So it's one thing seeing a race on TV (it's easy to zone out not paying attention to the track), but this game has given me an appreciation for what these real world F1 drivers deal with in their races. To that, I give this game two thumbs up.
From now on when I see a car go wide at Spa's "La Source" corner or why a car smacks into the wall at Montreal's "Wall of Champions" (aka the Quebec corner), I will have a better understand of why it happened. Of course understanding why it happened minus the G-Forces. What these real world F1 drivers do is amazing. I track my car at my local race track so I have some understanding what motoring a car around a race track is like (I love driving in the wet, you learn so much about what the tires are trying to do), but I don't experience anything like the G-Forces these guys go through.
Now if only some of the quirky unrealistic AI could be worked out.
Despite all it's flaws (predominately with the AI, but also in some other areas), one of biggest reasons why I like this game is because it is helping me learn many of the tracks.
iRacing has the most accurate tracks (no arguing there), but Spa is the only up-to-date F1 track iRacing has (iRacing's Silverstone's layout is now out of date and the rest of iRacing tracks are American non-F1 tracks, or old legacy F1 tracks). The tracks in this F1 2010 game are reasonably accurate with plenty of peripheral track side eye candy (if you slow down long enough to see it). While I have been an F1 fan since the 1970s, I am not a hardcore fan. So it's one thing seeing a race on TV (it's easy to zone out not paying attention to the track), but this game has given me an appreciation for what these real world F1 drivers deal with in their races. To that, I give this game two thumbs up.
From now on when I see a car go wide at Spa's "La Source" corner or why a car smacks into the wall at Montreal's "Wall of Champions" (aka the Quebec corner), I will have a better understand of why it happened. Of course understanding why it happened minus the G-Forces. What these real world F1 drivers do is amazing. I track my car at my local race track so I have some understanding what motoring a car around a race track is like (I love driving in the wet, you learn so much about what the tires are trying to do), but I don't experience anything like the G-Forces these guys go through.
Now if only some of the quirky unrealistic AI could be worked out.