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Tracks W.I.P. Autodromo de Codegua (Chile)

Discussion in 'Assetto Corsa Modding Discussions' started by diegougarte, Jan 2, 2017.

  1. diegougarte

    diegougarte

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    Hi friends,

    My name is Diego and im form Chile, this is my first track mod for assetto corsa and its one local track here.

    Its made from scratch by myself and the basic layout its already done.. its full playable but only remains keep detailing it.

    [​IMG]
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    Right now it crashes when i play it in AC but i cant find why this happen... so please if any one can help me with this would be great!

    If anyone wants to help with the modding please you're welcome! i can share all the files and work together. :)
     
    • Like Like x 11
    • Wow Wow x 1
  2. Manian

    Manian

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    it crash in a specific type of race or in everyone? practice, hotlap, race?
     
  3. diegougarte

    diegougarte

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    It crashes in all modes.. take a lot of time loading the track and then closes.
     
  4. LilSki

    LilSki
    Premium

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    Could be a bad texture. You can try renaming the texture folder and see if it loads. Also could be bad AI line. Rename AI folder and see if it helps.
     
  5. diegougarte

    diegougarte

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    Rename the texture folder and open the fbx in the editor ? would not load any texture
     
  6. LilSki

    LilSki
    Premium

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    You said the sim crashes not the editor. But in either case I think you found your issue. If it loaded but with no textures and crashes with textures then you might have a bad texture.
     
  7. diegougarte

    diegougarte

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    Ok i tried and jump me an error at the kn5 export (it doesnt load any texture file)
     

    Attached Files:

  8. LilSki

    LilSki
    Premium

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    Does the editor load when the texture folder is not renamed or does it crash?
     
  9. diegougarte

    diegougarte

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    Works perfectly.. and export it well too
     

    Attached Files:

  10. LilSki

    LilSki
    Premium

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    Then when does it crash like you said above?
     
  11. diegougarte

    diegougarte

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    Now it works perfect.. with the ai line and pitlanes deleted! I guess now i have to drive those with the dev app in game.
     
    • Like Like x 1
  12. Manian

    Manian

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    if you used the files from another track yes, the problem was that. You now have to create your own by driving your car in game :)
     
    • Agree Agree x 1
  13. diegougarte

    diegougarte

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    Now im having an issue with the pitline...

    1.- Two cars in the same pit stop place (lol) maybe i have two dummys box (i think not)
    2.- When the AI cars start driving of the pitstop it tries to take the shortest way to the main road and no to run the pitlane (except for the car in first position)...

    So how can i fix this?? i drove the pitline and fastline.. fastline works great...

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  14. NightEye87

    NightEye87

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    The bit of surface between your pitlane and road is probably also defined as road. Rename that bit to something else that is set as IS_VALID_TRACK=0 and you'll be fine.
    Two cars in the same pit place is always a matter of two dummies at the same spot.

    Also, if the game crashes for any reasons, read your log.txt found in My Documents/Assetto Corsa/logs/. It can give you valuable information, usually in the last 20 or so lines.
     
  15. Mitja Bonca

    Mitja Bonca
    Premium

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    Have you checked the log file in Documents/Assetto Corsa/Logs folder? There is always written an error (or more of them) on the end of the file.
     
  16. Zull

    Zull

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    "two dummies at the same spot" Could this be a method to increase the number of drivers in online races and will this be usefull for team purpose ?? Or could it be problematic? Just asking.
     
  17. NightEye87

    NightEye87

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    For multiplayer that would be fine, yes.
     
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  18. diegougarte

    diegougarte

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    Sure it was a "gravel" surface between the pitlane and the road.. already deleted, but still having the issue.. same with the dummys... no duplicates
     
  19. diegougarte

    diegougarte

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    i think the problem with the dummys is with their names,,

    im using AC_PIT_0, AC_PIT_1, AC_PIT_2.......AC_PIT_10, AC_PIT_11, AC_PIT_12
    So maybe the AC_PIT_10 its mounting over the AC_PIT_0
     
  20. NightEye87

    NightEye87

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    Could you get me a copy of your FBX perhaps? I'll have a look then :)
    Also, are you sure you recorded your pitlane file correctly? I.e. is it starting before thr pitlane and ending after it (correct) or have you driven a full lap (incorrect)?