The Virtual Stock Car Championship is back for a fourth season, and this time with an Australian twist! Over the course of six rounds, up to 30 drivers will battle for victory and bragging rights in some of the most closely matched machinery that simracing has to offer: The Brazilian V8 Stock Car. With over 450 horsepower and a push-to-pass system, all the ingredients are available for closely-fought and strategic racing! All premium members of any region are eligible to sign up and compete in this series. If you wish to sign up, please do so in the Sign Up thread after reading the information below and the info in the Sign up thread. League Information Calendar 15/10 - Albert Park GP 29/10 - Goiania 12/11 - Queensland Raceway 26/11 - Oulton Park Classic 10/12 - Brands Hatch GP 17/12 - Bathurst The Car: Brazilian V8 Stock Car (Chevrolet & Peugeot) Rear wheel drive Semi-automatic gear box (6 forward gears, 1 reverse) 450 HP and 541Nm torque Push-to-pass enabled (only available during race and limited to eight deployments). Single tyre compound On-the-fly adjustable brake bias and anti-roll bars. Race Format 19:00 AEDT (08:00 GMT) - Practice - 60 minutes 20:00 AEDT (09:00 GMT) - Qualifying - 15 minutes 20:15 AEDT (09:15 GMT) - Warm Up - 10 minutes 20:25 AEDT (09:25 GMT) - Race - 75 minutes (formation lap + standing start) Rules and Regulations This league will operate in accordance with the 2016 RaceDepartment League Regulations except where specifically stated as otherwise. Exceptions: Article 5.7 - VSCC S4 Australia will use the scoring system outlined below. Article 6.1 - Track limits will be handled by the penalty system built into Automobilista, however if you believe a driver has been abusing track limits and not been penalised for it, then drivers are allowed to report track limit abuse to the league administrator for post race examination. Reports must follow the incident report format, else risk dismissal of their report. Driver Settings & Assists Parc Ferme: ON, Enforced at start of qualifying Free settings exempt from parc ferme Steering lock Brake pressure fuel load and strategy tire compound brake bias engine settings Tyre Wear: Normal Fuel Usage: Normal Track Progression: Normal (starts at 'Medium') Flag Rules: Full Points Distribution 24pts 20pts 18pts 17pts 16pts 15pts 14pts 13pts 12pts 11pts 10pts 9pts 8pts 7pts 6pts 5pts 4pts 3pts 2pts 1pt Drivers and Teams You may sign up as either an independent, or as a team. Teams can be made up of a maximum of three drivers. Two-driver teams are also permissible. Teams can sign up reserve drivers specific to their team to fill-in for drivers who may not be able to make it to a certain round. However, reserve drivers must have an active premium membership, and must be able to drive the car at a competitive pace. They must also submit a skin prior to skin pack submission deadline. Important: Reserve drivers can only score points for the Teams Championship if they are substituting for a fellow teammate. If they are required to drive due to an independent or a driver from another team being absent, then they will not score points for their team, however they are eligible to score Drivers Championship points. Absences Absences are permitted provided you notify the league director within 24 hours of the commencement of the Practice session (19:00 AEDT), and it is a valid reason. Late notifications of absence will result in a 10 point deduction from your total points accumulation. Drivers who withdraw from the league with an inadequate reason, or miss a round without notifying the league director at all, will be removed from the league and banned from all RaceDepartment leagues for the following 12 months. This includes immediate removal from any RaceDepartment league(s) they may be participating in at the same time as the Virtual Stock Car Championship. General Rules All drivers must be Premium Members, and must use their full real name on both the game server and on TeamSpeak. During Qualifying and the Race there will be no in-game text chat allowed under any circumstances until all active drivers have crossed the finish line. Those caught using the in-game text chat during these sessions will be given a 5 second time penalty added to their total race time. Only communications from the league director will be allowed when it pertains to critical issues (i.e. Server problems). During practice, in-game text chat is permitted, however please be respectful of others trying to concentrate. Drivers and managers must read all the information provided by the organisers provided through the forum. That includes General threads, race threads and private messages. Teamspeak presence is mandatory for all drivers.