VR friendly game engine again, please.

Was it ACC's use of Unreal's deferred renderer as opposed to the forward renderer in AC that was the core of the problem? In the early days of ACC I tried many things to to stop it being a blurry mess in VR but to no avail. Sadly, I had to give up in the end and stuck with AC. I *really* hope AC2 doesn't suffer the same issues.
 

Latest News

What does easier access mean to you?

  • Free access

    Votes: 109 69.4%
  • Better structured events

    Votes: 41 26.1%
  • Better structured forum

    Votes: 31 19.7%
  • Standard game content

    Votes: 33 21.0%
  • No 3pa registration pages

    Votes: 33 21.0%
  • Too casual

    Votes: 12 7.6%
  • Other, please post

    Votes: 8 5.1%
Back
Top