VR friendly game engine again, please.

Was it ACC's use of Unreal's deferred renderer as opposed to the forward renderer in AC that was the core of the problem? In the early days of ACC I tried many things to to stop it being a blurry mess in VR but to no avail. Sadly, I had to give up in the end and stuck with AC. I *really* hope AC2 doesn't suffer the same issues.
 

Latest News

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 342 69.5%
  • Physics and mechanics

    Votes: 214 43.5%
  • Competition and adrenaline

    Votes: 233 47.4%
  • Practice for real racing

    Votes: 99 20.1%
  • Community and simracers

    Votes: 132 26.8%
Back
Top