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Video tutorial "How to" making 3D model in SketcUp 6 an convert it to BTB v8,03

Discussion in 'Bob's Track Builder' started by Barbje_Keller, May 17, 2010.

  1. Barbje_Keller

    Barbje_Keller

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    Video tutorial "How to" making 3D model in SketcUp 6 and export it to BTB v8,03

    Hy all, as I promised, I made a simple example - how to make 3D model for BTB. The lesson is in four's parts.
    Now is firts. - Modeling. Try to make your model simply, avoid high-detail...


    Second: You can use all textures in one file, like in original RBR textures, too. It is more suitable for such details as windows and doors and others of the individual elements... Not required to use high resolution pixels in textures, like in video. It was just an example, how to use textures.
    Textures sizes should be in power of 2 (2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128 and so on)


    Step 3. If you have more models and they used the same textures, upload it's from curent Xpack folder...

    And result in 4 :)


    PS. I hope this will be useful to someone... :)
     
  2. mianiak

    mianiak

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    Well done! I'm sure the amount of time you put into this will be appreciated by many.