UPDATED: Wreckfest New Build Released 24.2.17

Paul Jeffrey

Premium
Wreckfest Euro Hatch Previews1.jpg

Bugbear Entertainment to deploy major update to Wreckfest within the next few days.

With a steady stream of Twitter postings behind the studio over the last couple of weeks, it looks like Bugbear Entertainment are ready to deploy a considerable new patch for their PC contact racer Next Car Game: Wreckfest.

The studio have been hard at work these last few months putting together a final push to ensure Wreckfest is ready for a proposed launch to the console market by the end of 2017. Although the game has been out on the PC market in one form or another for quite a few years now, Bugbear have often been criticised by the gaming public for the seemingly glacial development pace of a game that undoubtedly has considerable promise, albeit locked behind a blatantly incomplete structure and content list.

With development now reaching a crucial stage and a big push from Bugbear to start showing off the fruits of their recent labours, it looks like fans of the title will finally have some new content to try their hand with in the next few days, including a considerable update to a number of details found within track locations already in the title.

Wreckfest Update 1.jpg


The latest patch should include a new vehicle in the form of the Racing Euro Hatch, a heavily modified race spec variant of the already released Euro Hatch car - based loosely on a Ford Escort MKII from the mid 1970's. As can be seen in the attached preview images, the Euro Hatch will benefit from wider tyres and enhanced styling as well as performance tweaks under the hood.

Additional to the new car we should see the first signs of improvements to the racing environments in Next Car Game: Wreckfest. The developers have been working on improving many details to the tracks found in the title at present, with much effort having been undertaken on details such as curbs, surface detail and surrounding environmental objects. I have personally always found the tracks in Wreckfest to be of a visually high standard already, so I'm looking forward to seeing what improvements the new update will bring.

As well as working on enhancing the existing tracks it is possible that the upcoming build may include a brand new mixed surface circuit to the game, previews of which you can see attached to this article. Although no exact release date for the new build has been revealed, it is thought that a final pass is currently being undertaken and players should be able to download the new update at the earliest tomorrow evening.

You can see further previews of the track updates and new racing variant of the Euro Hatch in our previous article here.

UPDATE 24.2.2017 - New Build Released - Changelog Below:

CONTENT

  • Added a new banger variant of European 1 hot hatch.
  • Improved the model of the European 1 race variant.
  • Redesigned the livery style we’re going with, and the results can be seen on the reworked European 1 skins.
  • Added a new Mixed 5 track with two routes + a special free route in which the player can choose which route to take. Naturally both routes count towards laps, with the first one being longer but faster and the second one shorter but slower. Note that for now the replay cameras can somewhat glitchy on the free route variant.
  • Started reworking Sandpit1 (heavy wip for now).
ART
  • Improved track art on Racing 2, implemented new curbs, added more race track decorations and various props.
  • Improved track art on Gravel 1, made the track narrower in places, added more details and props..
DESIGN/PHYSICS
  • Updated the suspension setups of all vehicles for a more realistic portrayal of rear-wheel drive cars so that cars are significantly more balanced when cornering. Now it’s also easier to break the rear free without the car going into the understeer mode like previously. The bahaviour of the cars is also visually more convincing now.
  • Improved the chase camera(s) to give a better impression of sliding and going over bumps.
  • Improved engine torque mappings for a better response so it’s easier to modulate throttle when sliding.
  • Implemented the new tire model for the rest of the vehicles (AM2 II used it already). Alternate tires have been deprecated.
  • Improved gearbox ratios for all vehicles to better suit the tracks and the kind of racing in our game.
  • Reduced the handbrake power of European 2 and European 2 (II) since it was too snappy, causing the car to spin instantly.
  • As a result of the above changes the handling of the most cars will feel significantly different – We think this handling model suits the game better and makes it more fun, but of course we’d love to hear what you think!!
TECHNICAL
  • Vehicles no longer clip in collisions or sink into the terrain mesh when on their roof.
  • Landing glitch (bouncing upon landing) is now almost completely eliminated without kludgey workarounds. Very heavy landings will still cause a bit of damage but it’s something we will try to eliminate in future.
  • In multiplayer, starting grid is now sorted in reverse order based on leaderboard times. What this means is that the better your global time on the track’s leaderboard is the further back the grid you have to start. The green OK text next to the player name means that the time has been fetched successfully.
  • AI cars no longer stop at their tracks at start when someone in front hits the brakes.
  • AI cars now slow down due to colliding with a car in front even when the car in front is being lapped or driving outside the track.
  • Brake, Throttle and Steering Saturation settings now work correctly. In case the brakes or the throttle seems too snappy now, try increasing saturation slightly but be aware that too much saturation causes the input to never reach close enough to 100%. Likewise, if you prefer even snappier response try reducing saturation.
  • Gamepad/keyboard controller steering limiter now has more evolved logic into it, making it easier to turn the wheels just enough but not too much while cornering. Speed Sensitivity default is still the same as before (75%) but if you prefer a more precise control over the car something like 60-65% will work wonders.
  • Fixed checkpoint issues on various tracks.
  • Removed the animated blimp since it was buggy and causing instability.

Next Car Game: Wreckfest is a full contact racing game for Windows PC with release on console due later in the year.

Wreckfest Car 2.jpg
Wreckfest Car 1.jpg
Wreckfest Car 3.jpg
Wreckfest Euro Hatch Previews2.jpg
Wreckfest Update 2.jpg
Wreckfest Track Update.jpg


Check out the Wreckfest sub forum here at RaceDepartment for the latest news and discussions regarding the game. Head over to the forum and join the discussion today!

Do you like the look of the new racing Euro Hatch? Looking forward to the improvements to track detail? Do you think the game is heading in the right direction? Let us know in the comments section below!
 
Last edited:
@Purple44 , I posted at BB in the December thread page 32.

pben1....

Ah, pben1 is you Paul. I seen you around Bugbear forum. :)

I guess I did not checkout the video since it was just a link. Suggest you drop the "s" from https://www.youtube.com/ >> http://www.youtube.com/. This will embed a youtube video in your post at Bugbear forum.

****************************

New twit from Bugbear today: https://twitter.com/bugbeargames?

BugbearEntertainment?@bugbeargames 14 minutes ago

@EugeneMicheal21 Coming in a few hours, hold tight.
 
Another half done track and another reskin of an old car,thought they were supposed to be knocking out more substantial updates and they said it would be released early 2017 lol,what are these devs smoking,going to be six feet under by the time this thing gets finished
 
Any way to reset the controls ? When I launch the game the car keeps spinning in the garage and when I try to open the Settings menu it immediately closes. Disconnected wheel, car stops from spinning but Settings menu still closes immediately. I also quit and relaunched the game..
 
They really need to finish the existing tracks before revealing new wip. Driving is much better than before, but maybe a little too stable now on the loose surfaces. AI are still too easy to beat on the highest difficulty.
 

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