Two DTM Mercedes Cars and Update Deployed to RaceRoom Today

Paul Jeffrey

Premium
RaceRoom Racing Experience has received a small update today alongside the release of the 2003 and 2005 DTM winning Mercedes machines.


A new update for RaceRoom Racing Experience has been released today, and with it comes a number of fixes and improvements to the title alongside two new cars - the 2003 and 2005 title winning DTM AMG-Mercedes cars.

Forming part of the most recent eSport initiative from Sector3 Studios and RaceRoom, the CLK and C-Klasse DTM cars have now been made available for players to purchase within the main simulation, adding another two machines to the growing list of historic Mercedes DTM content within the sim.

On the update side, this October deployment is a precursor to a more substantial release once current live competitions have come to a close, and as such focuses more on fixes and minor tweaks to the title rather than any significant changes to the handling behaviour and physics of the current content offering, details of which can be found below.

DLC Details

2003 AMG Mercedes CLK DTM
hwa-team-3-7173-image-full.png

The AMG-Mercedes CLK DTM 2003 absolutely dominated the season with 9 wins out of 10 races. "Mister DTM" Bernd Schneider managed to secure the championship ahead of Christijan Albers and his team mate Marcel Fässler, making it an all AMG-Mercedes Top 3.

Available for £3.52 HERE.

2005 AMG-Mercedes C-Klasse DTM
hwa-team-3-7187-image-full.png

The AMG-Mercedes C-Klasse DTM 2005 is the successor to the AMG-Mercedes CLK DTM and led Gary Paffett to become champion of the DTM 2005 season in a nail-biting duel for the driver's crown. With a score of 5 : 3 race victories, the title went to Paffett, who switched to Formula 1 as a test driver after the season.

Available for £3.52 HERE.

Update details:
Download size = 201.9 MB
Client version = 0.3.0.6424
Client BuildID = 3241815
Dedi version = 46.0.733
Dedi BuildID = 3241888

Game
  • Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
  • Cars serving a slowdown penalty are no longer ghosted.
  • Slowdown penalties are now displayed as part of the flag HUD element.
  • Sorted the controller assignments by categories in Controls settings menu.
  • Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used.
  • Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored.
  • Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
  • Some performance improvements for situations where many cars are leaving skidmarks on the track.
  • Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car.
  • VR - Improved readability of the various HUD elements
  • VR - Mirror to screen option is now remembered between two game startups.
  • Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
  • Chat font color is now a tiny bit darker yellow for better readability.
  • Fixed a HUD overlay showing up when switching between cars in a replay.
  • Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
  • Fixed the centering of the mouse cursor when driving with the mouse as a controller.
  • Fixed success ballasts not being properly transferred or applied between two championship races.
  • Fixed a live timing issue during a race start on the VLN and 24H layouts.
  • Fixed input meter being visible while flying around in free camera
  • Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it.
  • Fixed various reported game crashes
Content
  • Audi RS 3 LMS - Updated the steering wheel to the 2018 version.
  • Various small visual fixes on WTCR cars

RaceRoom Updated.jpg


RaceRoom Racing Experience is a free to play racing simulation from Sector3 Studios.

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What do you think of the new RaceRoom cars? Do you like the nod to historic Mercedes DTM content? How about the update, what are your impressions? Let us know below!

 
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My DTM era.

I particularly fondly remember the 2004-2006 period, an especially good race at Norisring, maybe 2005, when Gary Paffett went pretty much from last to first.

I might give these a go, for nostalgia's sake. I remember them too from TOCA 2 and 3.
 
Both of the new cars are great. I think I like the 2005 car more. Though they both suffer from the same problem I tend to have with most modern DTM's - it feels like I'm sitting on the floor in the back seat of the car, with the windscreen being so far away and the view so low I can hardly see where I'm going... ;) But I guess that's how these cars are.
 
I vaguely remember J-F mention the possibility of upgrading the engine to dx11 to improve VR and overall performance.

Are the vr and other performance updates leading to the dx11 upgrade down the road or will we have to have wait till the move to the unreal engine?

Ill have to fire up the game and see if the VR improvments helped the performance on my system as the pre update ran pretty poorly in vr with lots of stuttering.
 
Raceroom has always been the worst performer for me in VR. It's not just you, @Kurupt CDN. My solution was to just lock ASW and be done with it. I've never quite worked out why.

Looking forward to checking out the update. Looks like a few quality of life improvements have made their way in. Always nice to see.
 
rfactor2018-10-1118-27gcfa.jpg

If they were to make the 2001 Mercedes CLK DTM car aswell, they could use it as a trojan horse for finally introducing JGTC via the 2002 HKS CLK GT500. The real car wasn't competitive (built from scratch in '02, looked loosely based on the '01 car), but it effectively anticipated the upcoming Class-1 merger by around 15 years.
 
Both of the new cars are great. I think I like the 2005 car more. Though they both suffer from the same problem I tend to have with most modern DTM's - it feels like I'm sitting on the floor in the back seat of the car, with the windscreen being so far away and the view so low I can hardly see where I'm going... ;) But I guess that's how these cars are.
Sit on a cushion. ;) or raise the seat perhaps, push it forward while you're at it, then of course we could talk about FOV increase/decrease key binding. :)
 
Sit on a cushion. ;) or raise the seat perhaps, push it forward while you're at it, then of course we could talk about FOV increase/decrease key binding. :)

Yeah I mean when you look at pictures from the time, the driver was literally sitting in the back seat of the car. A lot of drivers that went into the series had trouble adapting to it as you had to look through the A pillar to aim for the apexes and they were so low they could just see over the dashboard, lol. Must of taken some getting used to for for sure.

I haven't raced on Raceroom in some time, simply because most leagues seem to be using RF2 at the moment. I did a quick couple of online races the other day though in the Acquila and it was great fun, forgotten just how much enjoyment I had out of this sim.
 

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