Hi... dose anyone know how to make flat texture objects such as bushes etc... Ive made a few alpha chan bushes in ps .. and exported them as dds with 1bit alpha.. then saved the same file this time as a jpg .... opened up max, made a plane ... applied the jpg.. exported as 3ds.. booted up btb.. placed the object.. opened up materials editor, replaced the jpg with the dds file and set the material properties to alpha.. dosent work,. also get the "object instance not set" thing.. so i did a search for help, and came across a piddy vid,, a 3 part one, explaining the process.. however piddy seems have a gmotor option in 3dsmax.. i dont have it.. i looked around for this plugin but cant find it at all... I also noticed that this gmotor thing is always in reference to rfactor... I want to make these flat texture objects for rbr... is gmotor also needed for rbr? is there another way to make flat texture objects without gmotor?