• "I've tried everything other than jumping out of a plane, but nothing gives you an adrenaline rush like racing a car." - Nigel Mansell
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Track Texture Setting

Discussion in 'MotoGP 15' started by Pascal Herbig, Jun 25, 2015.

  1. Pascal Herbig

    Pascal Herbig

    Messages:
    129
    Ratings:
    +13
    Can someone explain what exactly the track texture setting changes? I tried 512 MB and 4 GB and I could not see a difference. Comparison screenshots would be nice to point out the differences.
     
  2. Jonix

    Jonix

    Messages:
    863
    Ratings:
    +354
    I don't know, probably you can set it according to your GFX car capability, I just left it to AUTO
     
  3. Xtra-Large22

    Xtra-Large22

    Messages:
    307
    Ratings:
    +66
    Same here I left in Auto and the game do the rest :D
     
  4. ParkYongLee

    ParkYongLee

    Messages:
    907
    Ratings:
    +210
    I think it has nothing to do with quality but streaming. I think it's the manual selection for how many GiB of textures shall be loaded at once and the rest get streamed.
    I think so, because nowadays many games work this way (F1 2015 does, too) loading as much textures as possible into the memory of the graphics and if it's not enough the rest gets streamed in and out.
     
    • Agree Agree x 1