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The problem with connecting to the asphalt shoulder

Discussion in 'Bob's Track Builder' started by cogonieznajom, May 19, 2010.

  1. Hi, I have a problem with mapping a nice way, in fact places where the road joins the shoulder. I mean, to come upon the sand on the asphalt, gravel, etc.. I can reshape the way to add the trenches, but I can not make such a merger as this film, in this tour:

    Is there a special texture, or some magical way that the asphalt did not change in the grass and the shoulder in perfect line?
    Help friends:)
  2. There is no special way, there is/was/maybe/couldbe the option to blend with btb v0.9 but atm there is nothing in place with he current btb. There are 3 things you can do,,,
    1. extend the width of the road to include the shoulder, make a blended texture half road half dirt. You will have 3 textures, the road, the blended road/dirt texture and the dirt one. Then use the cross section tool to place the textures on the mesh.
    2. Use walls and do a similar thing to the road.
    3. Use an external 3d editing program and remap the texture on the terrain.
  3. i did it this way. was the most intuitive i though, and the esiest for me with no real computer skills...

    see vid, here. poor qual, but you get the idea, the edge blends away mostly pretty well

  4. Ed, I love the sound of your engine too! :)
  5. You can try this methos:


  6. I know that somewhere a tutorial for this method. You can ask for a link?