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That 3ds max track tutorial, where is it?

Discussion in 'Racer' started by smr597, Feb 27, 2011.

  1. smr597

    smr597

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    I know there was this old race/road track tutorial in .pdf format, a few or more years ago in rscnet.
    There was a link for it in the old racer forum, but cant find it anywhere...
    It covered roads from splines (loft, path & shape) and low poly terrain surrounding it.
    It's not that hard to do all that, i can do the roads, but i just cant remember how was the terrain done.

    So i was trying to find that tutorial for like an hour now in google and forums, i just cant find that one.

    So basically I need to know the right and easy and fast way to do the road suroundings.
    Because i am modeling a test track for my own game project, and i might export it to racer aswell. Because racer is so awesome haha.
     
  2. KS95

    KS95
    RACER Moderator

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  3. ammods

    ammods

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    just out of interest, is there a tutorial, that takes the track from max to racer..
     
  4. smr597

    smr597

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  5. smr597

    smr597

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    Damn i still don't get it how to add some small pieces of terrain/conenction roads, any tips?
    The bridge or the gap tool doesnt work between edges, it only works with borders :/
     
  6. QuadCoreMax

    QuadCoreMax

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    How do you mean small pieces ?
    Theoretically, you split your terrain in Tracked, which then generates a bunch of binary dof files.
    Surely, you could do all by hand, prior of exporting as an ase file & then convert them one by one in Tracked/Modeler...

    It takes time to understand & implement new tracks, make sure you read the racer.nl before you attempt to export, so you know exactly what Racer wants/needs.

    Also, an important thing, merge all vertices of the terrain pieces (road, terrain, etc...) to avoid little white points flickering....doesn't look good !