Sorry... Don't know what this is called.... but you know how in BTB terrain you can assign two textures to a triangle (or group of them), and then by selecting vertexes on either side, and adjusting the blend percentage, you could fade from one texture to the other? What should I study in the help files that would allow me to manually (re)do this in Max? [It's not there on the imported track (at least, visually).] Another question... I've looked all over, and cannot find a post I kept running into a few days ago. It described what to do if your materials import with incorrect shaders assigned, and black showing where transparency should be. I remember the src alpha / inv src alpha part.... just don't remember what shader to use with a simple single texture with alpha transparency.... (the import process assigned a shader with a cube and bunch of other stuff that probably shouldn't be there. As far as I can tell, no objects show any transparency or fades between textures now that the track is (gmt2) imported into max. Finally... If I want to be able to look at sub-material and texture stage names and know what I am looking at (rather than some ambiguous string). --Where are the proper places to change those names? --In the master slot dropdown? --On the submaterial buttons (?), or on the little single word window on their left? --Other than the texture file name, I seem to remember some name on the texture stages that is machine assigned in max. Can this be changed, so long as it is given a unique name? I would just like to know what (and where) I can change the name of... and which (if any) are assigned by the application that need to remain unchanged. I'd like to re-assign my own names to materials and textures so the names indicate what I am looking at. Thanks in advance..