Hi,hi. the question is whether it would be possible to implement live timing for AC for all opponents?
Well, it should. But it might run into memory/lag issues.good morning, is there a way to start telemetry in my old PC that runs at 32 bit?
Hi Iko Rein,In the opponent laps the info is on the first row of the data. There is as the last item the team name + # + the race number. So the line would look like this for Abu Dhabi Race,
Opponent,2,EA F1 22 Opponent data,18.740,38.319,89.772,1,0,Mercedes #2
where 'Mercedes #2' is the team name + the driver race number.
Cheers.
Using a map for the raceNumber-CustomPlayerName, fixed the issue showing the player name instead of "Player".Hi Iko Rein,
Instead of "Mercedes #2" I'm seeing "Player" for a single lap in a practice session
Any hints?
iRacing is out of plans at the moment.A question, a développement for i-racing IS in project or not ?
Hmm, maybe there was some change also in the game. I will need to do some testing on this.Hi Iko Rein,
I'm not sure if I'm finding an issue with F1 22 telemetry opponent saved laps.
I have a saved laps from qualifying, which I want to see the Telemetry:
The file is called: singapore_Q_97.16400_mercedes_L3_2022-10-03_opponent
This file though does not contain the telemetry from that lap (the one which took 97.164s)
but the telemetry from the next lap (the one when he reenters the pit)
do you know why this is happening?
is there some setting I can change to fix this?
Yeah, at this point the mapping is for all race numbers. I could add there system, where AI drivers' data would not be changed, but easy solution is that you just drop those "bothering". The reason why also the reserved race numbers are changed is that in some leagues people were racing with the real drivers, and there was need to show the real league driver names instead of the real F1 driver names.Using a map for the raceNumber-CustomPlayerName, fixed the issue showing the player name instead of "Player".
One issue I found though, is that the player name is also given for "DriverId" which is a bit confusing, so if you have an AI and the game gives the AI the DriverId that matches a car number, those will be mapped as well
thank youHmm, maybe there was some change also in the game. I will need to do some testing on this.
Cheers.
Hmm, I could look into that. Could you post me a short debug file (e.g. Co-op practice)? This way I can see what is different there than in normal online race or offline race.is there anyway to see the names of ai drivers in co op instead of the car numbers when looking at race timing
There is the Telemetry in the 'RaceTiming' tab under the other info, which has most of that data. The ERS + damage is available in the 'Opponent Stats' for licensed users., who have also enabled the league admin view. Just a note, in online races the data is there only for those players, who have made their telemetry public.A Suggestion for a new Window Tab:
General View containing all drivers ERS, Tyres, Fuel, Throttle/Brake.
As of now, we only got the "Driving" Tab, which requires you to search a particular driver.
Having a window with all that vital information in % etc. in 1 place would be so helpful.
Thoughts?