After the latest update that gave us individual steering lock settings from car setup, i thought this would be like "vehicle set" in rF2 or similiar. It does not seem to work that way, or at all for that matter. If i set the animation to 900 degrees and my wheel to 900 degrees rotation, to match up, i simply thought the setting on the car would restrict the wheel to say 400 degrees for the Radicals, like in AC or rF2. But it does not do this. I still have 900 degree rotation with no triggered soft stop on the wheel and a very low ratio (due to 900 degree of rotation matched with low steering lock). This makes the default steering lock not match up and i have to use excessive steering. I can remedy this by setting my wheel to exactly the rotation specified by the car chosen, then set animation to match this. But this is like old rFactor1 territory, and i thought this new setting should fix things like that? There is a programmable stop in all wheel firmwares nowadays anyway (see AC, pCars, rF2 for reference)... Reverted to setting my wheel at 540ish and disregarding ingame settings at all for the time being. Wheel is Fanatec GT3RSV2, with latest official firmware. Is this a bug or have i misunderstood this function?