As i'm trying to refine the speedbuild method, i'll be posting a lot of tracks. Some of them will be progressed to the next stage, some not. But i like to get feedback on these. So expect 2-3 new tracks per week.. I'm posting these as BTB projects, you need this XPack on all of these: http://cream.galleria.fi/BTB/XPacks/Default.zip (It's default XPack with CK-Tools embedded, highly recommended. To use as default XPack in your own projects: replace the BTB\XPacks\Default.zip with this one). Rev2 AIW needs that 140000 to fuel consumption I also suggest that unless you change GDB, set tire/fuel to 0 wear/usage, otherwise you tires will cook off when testing. Here's results from first two sessions (name, build time, length): Rev2 (or Isle of Speed...): 8h, 14km http://cream.galleria.fi/BTB/Speedbuild/Rev2.zip SRSPeedbuild: 1h45min, 1,8km http://cream.galleria.fi/BTB/Speedbuild/SRSSpeedbuild.zip Honest feedback please. It means that if it sucks, it sucks and should be said so.. I'll also will be making tutorial to this method as we go. I can't fortunately make videos, so someone can do them if there's will. I can make pics and screengrabs to try to explain this method. I'm pretty happy so far with the results of streamlining the creative process. Speedbuilding is quite a rush with rewarding test drive session at the end... In that first project (rev2) i had a faulty texture that slipped by inspections, that bughunt is not included in buildtime but the first working version was done in just over two hours.. Note to self:use XPacker to add new textures, it has a red warning..or inspect every texture before adding.. With the second one, i got the idea just before the race that evening, crashed and started doing the track at 22:00. By 23:45 i was on the track and enjoying my ass off. The track works, i know it beforehand but the main fun of learning to drive on track is there. Rev2 is tested on BMW GT2, the SRSSpeedbuild is for Matech GT. There's also a custom weathers for each track, i'll post those later.