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Skinning Question

Discussion in 'Stock Car Extreme' started by Tal, Sep 5, 2014.

  1. Tal

    Tal
    Premium Member

    I'm done creating my first skin for the Formula Vee, and it looks great. But one thing that irks me is that I don't know how to create a continuous line across several parts. Example: Let's say I want to create a line stretching from the left sidepod, over the nose of the car to the right sidepod. I would have no Idea how to do that.
     
  2. Nox

    Nox
    Staff Premium Member

    Nor me :-D I tried but it didn't line up properly.
     
  3. ouvert

    ouvert
    Premium Member

    i`m not sure if I understand where is the problem but just draw the line from sidepod over the nose to the other side .. very roughly done on picture bellow .. on that picture side lines are thicker than the one on front so it is not gonna fit properly (havent check it ingame) but you got the idea .. for fitting it perfectly use wire frame or just try it over again until it fits ..
    if you don`t know how to do something, how it fits together draw over every part number, or markers, save the skin with those numbers and check it ingame .. but Vee is too simple for that ..

    FVee_1.jpg
     
    Last edited: Sep 5, 2014
  4. Nox

    Nox
    Staff Premium Member

    Personally I know where to put everything, but it is hard to get it all lined up properly over 2 or 3 parts.
     
  5. Tal

    Tal
    Premium Member

    what I mean is, is there a way to do it precisely? Or do I have to hit-and-miss it until I get it right?
     
  6. ouvert

    ouvert
    Premium Member

    just check the wire frame in template and use it as guide .. watch those little red lines .. fitted on first try only based on wireframe ... hope it helps

    FVee_1.jpg
    GSC 2014-09-05 15-45-20-28.jpg
     
    Last edited: Sep 5, 2014
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  7. The Vee is a super easy car to skin and with mostly everything you will use the wireframe layer like ouvert said to help you find stuff and line it up. A quick method i adapted from iRacing while painting with PS lets me save it really fast and see it in game by having it open in the backround so i can get things to lineup faster.
     
  8. Tal

    Tal
    Premium Member

    @Pietro Terry

    The wireframe is already included. You need to make it visible (photoshop)
     
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  9. Thank you Tal!!!
    However i was meaning why in other games (MotoGP 14 in my case) i have difficoult to find wireframe for bikes or helmets.
     
  10. ouvert

    ouvert
    Premium Member

    maybe you don`t have template (usualy psd file) and you are editing directly dds skin file ?
     
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  11. Tal

    Tal
    Premium Member

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  12. Yes i have just dds file, but i saw that someone made a pds bike where there are all levels (wareframe, mask, etc.)
    So i asked help, but no one replied me. I recevied just 2 dislike :(
     
  13. ouvert

    ouvert
    Premium Member

    hopefuly he will share his teplate ... skining directly on dds file is slow and anoying ;) good luck
     
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