Shovas
Premium
Okay, that seemed to work very well. I halved the value from 3 to 1.5 and all the cars got out even the problematic AI.That's not an issue I've fixed myself, but, at one point, @AndreasFSC was grappling with this issue when creating Race Remaster. There's a few possible causes: the garagedepth value in the track's AIW file (higher values of which means the AI go straight longer before turning to exit the garage), the car's position in the garage, bugs with collidable objects in the garage in bad places, or cars with insufficient engine power at idle to reach the AI path to exit the garage.
EDIT: After more testing with different sets of AI from P&G there's still some that never get out. Ugh.
Is there any downside or things to be aware of when I modify this value?
For context, at Ingliston, these are outdoor "garage" slots with no structures or objects around the cars they just move forward onto a pit road and out.
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