Released Shiraoi V1.0

Allright chaps, here's my scratchbuilt version of Shiraoi for rF, GTL and GTR2 - a real-life track in Japan.:giggle:

rFactor:
http://www.mediafire.com/?uzohlx1qqbznaip
GTL:
http://www.mediafire.com/?2vlsk9d90tikgal
GTR2:
http://www.mediafire.com/?0rx46rmtwbub63v


http://www.servimg.com/image_preview.php?i=14&u=15730259

README - SHIRAOI CAR LAND V1.0 by RudyD (Raido), 2012
(Japanese track name: 白老カーランド)

This is a simulation rendition of Shiraoi Car Land in northern Japan. It's the second real-life track I've built located in this region, after Hokkaido Speed Park, but it seems this one is much more obscure still. It's supposedly the oldest real racing track on Japan's northern island of Hokkaido (which I visited in 2007), but it's not even mentioned in many track lists.
Nevertheless, it's a pretty remarkable club track in some respects: most of it is very fast, it's got a long straight which is HUGELY wide (especially for a club track!) and a similarly wide Turn 1 (good for some insane drifts and/or overtaking manoeuvres), then gradually leads into a twisty section, which ultimately leads back onto the straight again.

It's also got a fairly remarkable history: Shiraoi opened in 1970 as Hokkaido Speedway, but shut down again in 1973 after several accidents and lay derelict for decades. Then, in 2001, it was revived, remodernised, and opened again as Shiraoi Car Land under new management. In 2006, an inner kart/drift circuit was also opened (which is also modeled in this sim version - drive out left of the pits to get onto it). Mostly, the main track is used for Japan-style club touring car races - this is where the big Supras and AE86s do battle high-speed style! - but also for drifting and some historic meetings.

In short, it's basic, but the track's main features should be there. Hope you'll have fun with it. I hope to update it into a V1.5 version later on.

Youtube onboard real-life videos:

The track was mainly developed and tested for rFactor, GTR2 and GTL (running on a Mac) using Bob's Track Builder. Since the real track is mainly used for club and historic racing, tests were done using the AE86 V2.0 mod, Vintage Formula Vee, GTL cars (modded), Siim & Niels' Supra IV mod, Plickbadger's Spec Miata and other lower-powered mods.

Conversions of this track are expressly allowed, as long as proper credit is given. Commercial used is only allowed with permission. Apart from that, this track is free.
Note: This track is SCREENIEWARE! If you like it, please make some nice screenshots for display on sim racing sites and if possible, some nice onboard videos of Hot Racing Action. I can't make videos myself since the replays won't export from rFactor when running on a Mac.

Credits and thanks go to:

- Mianiak for the groovy JP Pit objects
- Piddy/ Bob's Track Builder
- Skyfile: Ilya/KittX (also alt. skyfile/dds)
- The dudes and dudettes at Racedepartment.com for Xpacks and for helping out.

(Thanks for these and all the other stuff you've released for rF and other sims chaps.)

Have fun,

RudyD (The Netherlands)
 

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