I would take that FOV with a huge grain of salt as this guy doesn't use anywhere close to a 1:1 FOV if I'm understanding him correctly. He uses a distance of 20.5 which I think means 20.5" (52 cm) which is insanely close to the screen yet he's actually quite far away with the monitor all the way at the end of his long wheel base. He's probably more like 28-33" (71-84 cm) away so he's using absolutely nothing like a 1:1 FOV. He's using a much larger vertical & horizontal FOV - more overall FOV for a much smaller world scale, corners looking less sharp & more straight, elevation changes looking less dramatic, etc.
It's his game & setup, he can run whatever FOV he wants. I'm just pointing out that the h.FOV # he spits out which sounds so amazing (135°) is based on having your eyes only 20.5" (or 52 cm) away. The vast majority of sim racers (including him) aren't that close, or anywhere even near that close, to their monitor so that 135° value is terribly misleading.
As you can see above, I have my monitor directly behind my Fanatec quick release - this is closer than most people's setups that I've seen in pictures and youtube videos - yet I'm still around 21.75" - 23" (55-58.5 cm) (can't remember exactly) away. This shows the absurdity in using 20.5" as your eye-to-monitor distance for anyone looking for a 1:1 or close to 1:1 FOV experience.
So let's assume you have your monitor towards the end of your DD base. Let's use 30" (76.2 cm) away as an example and compare the 1:1 FOVs for that setup between a 49" 32:9 and 57" 32:9 like the guy did in the video. We'll assume both are 1000R.
49"(flat) = 25° vertical, 76° horizontal
57" (flat) = 29° vertical, 85° horizontal
In order to take advantage of the curve, the game must allow you to increase horizontal FOV WITHOUT increasing vertical FOV. Basically the game has to have true triple-screen rendering and also allow it to be used & adjusted in single-screen mode (eg. Assetto Corsa), or it has to have a curve value setting (eg. iRacing). If that's the case, then here are the curve-corrected values:
49" (1000R) = 25° vertical, 88° horizontal
57" (1000R) = 29° vertical, 101° horizontal
The guy from the video is spewing some quite misleading info. Not only regarding using "20.5 viewing distance" (which he doesn't explain anything about how it's completely wrong for his setup, how it will give you a much smaller world-scale, etc.) but his claim of simply going from a 49" to 57" giving him - all else being equal - an extra 30° h.FOV is complete and utter B.S. as my numbers above show.
The only way he could have gotten such a massive increase is from curve-adjusted values if the 49" had 0 curve or almost 0 curve (eg. 2500R).
Do I need to create my own channel just to start calling all these ppl out? Geez!
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