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Runtime errors

Discussion in 'Automobilista' started by Boby Kim, Aug 28, 2016.

  1. Boby Kim

    Boby Kim

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    Just before the 1.0 release i did a full clean Win 7 64 bit installation. Win 7 is completely up to date incl all Vredist drivers.
    I de installed all previous AMS versions and removed all folders. Did a Ccleaner run afterwards and installed a fresh AMS 1.0
    Hardware: I7 4790K with 16 GB ram with a GTX 980ti. AMS installed on a SSD.
    Whatever car, track or combination i choose sooner or later i get a runtime error.
     
  2. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

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    You have almost the same tread just below, with the answer. Not matter how good your machine and your system are, AMS is only a 32 bits app and will only use 3 Go of ram. With the game's models being more and more detailed, we are reaching the limit. Only way to reduce the load is to reduce the number of cars and/or some settings unfortunately...
     
  3. Boby Kim

    Boby Kim

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    Huh...sorry but i haven't had a single runtime error during the whole beta releases. Now i have gone from 0.988 to 1.0 and suddenly 32 bits is a problem?
     
  4. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

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    Well, like as wrote, you're not the only one reporting runtime error since v1. And as far as I know, that means not enough memory; with your specs, it can't come from your machine… So yes, it is strange to have this appearing now but cars and tracks are more and more detailed; that means a bigger load and we might touch the upper limit now.
    I think Reiza is aware that this is happening, they have several people reporting it. But not sure what the plan is here; they already stated that doing a 64 bits AMS is out of the scope...
     
  5. Alex Sawczuk

    Alex Sawczuk
    Reiza Studios Premium

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    What combinations exactly are you running?
     
  6. John-Eric Saxén

    John-Eric Saxén

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    32 bits is indeed a problem if you run with a very large grid or mods that have ultra high-poly carmodels, which can take lots of RAM. When running something like 20 opponents and using the standard game content you sould be safe from the 3 GB limit.
     
  7. Boby Kim

    Boby Kim

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    Indeed, when tuning down the amount of AI drivers i receive no error during the start of the game. Strange as i really thought i ran 30 pack cars in the beta but probably im wrong.

    Just did a test, no matter which car or track, as soon as i set a full pack of 33 AI cars the game quits with a runtime error. I tried the +trace=3 option in a shortcurt but the RaceCastTrace racelog is empty.
    Havent time to investigate and test further but so far reducing the amount of cars solves the Runtime error so i can actually start a race. I'll keep u posted
     
  8. Alex Sawczuk

    Alex Sawczuk
    Reiza Studios Premium

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    On some series you can run 33 opponents, but not all. There is a different limit per different series...
     
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