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Rotate track without rotating Sobjects

Discussion in 'Bob's Track Builder' started by ErikG, May 14, 2014.

  1. Hey guys! Ran into a little problem today when working on a rally stage. I imported a new track bit into an older stage to make a longer version of it. I simply want to attach the new track bit to the old one, but that involves rotating and moving it in place. The problem here is that when I try rotating the new track (active track only), I can uncheck to make objects, walls and so on stay in position. However, there is no option for Sobjects, which means that when I rotate my new track bit, all the Sobjects from the old bit rotates as well, which makes it look like a smaller mess. I wonder if anyone here knows if there is a way to lock the Sobjects in palce so I only rotate the track nodes and nothing else. Is that possible?

    Thanks in advance :)
  2. Rotate the new track, despite the affect on the SObjects, then create another track from scratch. Align its nodes with the rotated one (hold M to snap them in place). When that's done, Rotate one of the new tracks in the opposite direction, and the SObjects should go back with it. The un-rotated track can then be deleted.
    Last edited: May 14, 2014
    • Like Like x 1
  3. Aah ok, sounds clever! I'll try that! Thank you :)