I am currently working on a new modern private track and would like to incorporate a road texture which is quite dark and new looking (freshly painted white lines, no cracks, etc).
The available xpacks come close but are not quite what I was looking for.
I delved into some texture updates from others to see how other tracks have been done. I see most go for a 512X512 texture or smaller. Some have stripes in the road texture. Some are on both sides. Some are one sided. And I am assuming the seamless texture is added to the middle of the road...
Others have an additional thin stripe of texture for the white lines which I assume is added as a thin terrain box around both sides of the track? Or as a added part of the larger texture.... That is not clear.
Long story short how are most people making and adding in road textures??
I've tested a variety of road textures and find some blur the white border lines in the mid distance.
Adding the white lines as terrain texture seems to stop that issue.
I'm leaning towards using my dark hi res texture for the whole track and adding the stripes in as terrain on both sides.
Has anyone else done this? Good idea? Is there a better idea? Best FPS??
Any sugestions would be appreciated. I want to build this one right from the start!
Thanks.
The available xpacks come close but are not quite what I was looking for.
I delved into some texture updates from others to see how other tracks have been done. I see most go for a 512X512 texture or smaller. Some have stripes in the road texture. Some are on both sides. Some are one sided. And I am assuming the seamless texture is added to the middle of the road...
Others have an additional thin stripe of texture for the white lines which I assume is added as a thin terrain box around both sides of the track? Or as a added part of the larger texture.... That is not clear.
Long story short how are most people making and adding in road textures??
I've tested a variety of road textures and find some blur the white border lines in the mid distance.
Adding the white lines as terrain texture seems to stop that issue.
I'm leaning towards using my dark hi res texture for the whole track and adding the stripes in as terrain on both sides.
Has anyone else done this? Good idea? Is there a better idea? Best FPS??
Any sugestions would be appreciated. I want to build this one right from the start!
Thanks.