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rFactor2 Build 134 Released

Discussion in 'rFactor 2' started by Stefan Mizzi, Dec 19, 2012.

  1. More details below...


    rFactor2 Build 134 Released

    Last build before the New Year, unless we messed something up.

    Note that issues which require an update to the component or rfmod will persist.

    Should be on auto update soon, and all other links are already posted in the downloads thread. Torrent should be fairly well seeded this time, we would prefer you to use those, where possible.

    Notes (will add to these as things come in, if needed):
    - Skin transfer is DISABLED. It didn't make this build.

    ================================================== ===
    Update 10 (Build 134) Changelog (December 19, 2012):
    ================================================== ===

    Fixed problem on some AMD video cards where black squares would appear if bloom was used.
    Fixed problem with reflections offsets for mesh hierarchies.
    Fixed flashing shadows.
    Now allowing users to run the sim even if below minimum video mem requirements.
    Fix in usage of.hdp files for viewer.
    Fixed issue where mirrors get corrupted if we either had zero vehicles temporarily or alternately the only vehicle in the session has its graphics reloaded.
    Add some better defaults for LDR rendering.
    Potential fix for graphics corruption after screen shot.
    Re-disabled transparency AA until all mods can be properly updated.


    Water/oil temps or oil/fuel/boost pressures now using metric units in the INI files in order to match the rest of the simulation.

    Fixed "resume from replay" issue where safety car would drive off despite not being active.

    UI / HUD:
    Fixed a potential crash in a spinner.
    Added info to show in the controller setup that controls for time accel, framerate, and CPU automatically use the Ctrl key.
    Halved the size of the pop-up icons (rf logo, Ai control, & plug ins initializing).

    Skip recomputation of AIW parameters if nothing changed.
    No longer rebuilding collision every single time, which should reduce load times a bit.
    Make "none" HDR profile stick between track loads.
    Booting Transparent Trainer will no longer crash; however, it will always come right back unless you disable it in the UI.

    Fixed problem where dedicated server couldn't load RealRoad files and forgot the weather settings.
    Added an icon that conveys the state of downloaded custom skin for a particular slot. grey = queued, redish purple = downloading, green = successfully downloaded, black = failed download.
    Hopefully fixed issue where servers stopped accepting new clients, often after one of those "? is removed" messages.

    Use +ui=NONE on the rFactor2 Dedicated.exe to start with no user interface. +ui=CONSOLE for console interface and +ui=WIN32 (default) for Windows interface.
    The following command have been added to rFactor2 Dedicated.exe's console user interface.
    :boot <number>
    :ban <number>
    :move_up <number>
    :move_down <number>



    Hopefully fixed replay smoke issue, but needs to be tested in multiplayer as well. Changes replay format!

    Fixed bug in SampleSM3.gfx which caused viewer to hang on startup.
    Fixed a problem with Mas2 stalling when losing focus on Windows XP.
    Tidied up some UI bugs in Mas2.
    Updated ModMode.exe UI disaply page to match retail exe
    Fixed a bug in Max plugins which caused a crash in Win XP

    Start rFactor2 Dedicated.exe with a console UI by selecting the check box on the Advanced Tab
    • Like Like x 4
  2. Auto update via the launcher worked fast and perfect for me, not many servers on my version now though but im sure that will sort out soon, hopefully get a little tester later.
  3. Stefan Woudenberg

    Stefan Woudenberg
    Premium Member

    With this build it seems that I got back my 10fps which I had with 118 and lost with 125. :)
    • Like Like x 1